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Botvinnik, Mikael M. Computers, Chess, and Long-Range Planning. Springer-Verlag, New York, 1970. It is hard to know what to make of Botvinnik, the revered human-chess world champion who had a supposedly awesome chess program in vapor-ware for some huge number of years. An independent trace of it has never been seen. This is a skinny little book that doesn't have any useful information in it, as far as I can tell. Ebeling, Carl. All the Right Moves. MIT Press, Cambridge, Massachusetts, 1987. Ebeling worked on Hitech, and this is his thesis. It's supposed to be about the VLSI stuff in Hitech, but there's much more in here, and this is useful reading for anyone who wants to make a software engine. Frey, Peter W., ed. Chess Skill in Man and Machine. Springer-Verlag, New York, 1977 (1st ed.), 1983 (2nd ed.). This has some history, descriptions of programs, and discussions of techniques, but since it is so old, a lot of it is out of date. There is a nice essay about how a computer chess program will never be a master. There is some wonderful stuff about Belle and Chess 4.5. Levy, David, and Newborn, Month. How Computers Play Chess. Computer Science Press, Oxford, England, 1991. This contains some history and some discussion of search techniques, endgame databases, and various other topics. It doesn't include any code, but of all of the books mentioned this one has the most "nuts and bolts" technical detail. Marsland, Tony A., and Schaefffer, Jonathan, eds. Computers, Chess, and Cognition. Springer-Verlag, New York, 1990. This is one of the newer books on the topic. It contains author-written articles about Deep Thought, Hitech, and Cray Blitz, as well as a few nice articles on null-move forward pruning and machine learning and the like. Welsh, David E. Computer Chess. Wm. C. Brown, Dubuque, Iowa, 1984. An early work on computer chess, containing some history, information about various computer-chess playing programs, a few articles, and some games. Welsh, David E, and Baczynskyj, Boris. Computer Chess II. Wm. C. Brown, Dubuque, Iowa, 1985. A follow-up to Computer Chess, containing more of the same. To be continued ... Revised: 11/04/02. |
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