Geschrieben von:/Posted by: Dann Corbit at 03 June 2004 00:08:44:
Try this one out:
ftp://cap.connx.com/pub/chess-engines/n ... eowulf.exe
You may find it amusing.
my ftp site {remove http:// unless you like error messages}
What is amusing about it? The only thing i notice is a huge difference in file size, 272 kb vs 1.18 mb.
For every evaluation weight (117 different terms), a computer decided what it;s value should be, not a human. It will be interesting to see if it does better than formerly.What is amusing about it? The only thing i notice is a huge difference in file size, 272 kb vs 1.18 mb.
Interesting.For every evaluation weight (117 different terms), a computer decided what it;s value should be, not a human. It will be interesting to see if it does better than formerly.What is amusing about it? The only thing i notice is a huge difference in file size, 272 kb vs 1.18 mb.
I iterate over 12000 chess positions with a single known solution.Interesting.For every evaluation weight (117 different terms), a computer decided what it;s value should be, not a human. It will be interesting to see if it does better than formerly.What is amusing about it? The only thing i notice is a huge difference in file size, 272 kb vs 1.18 mb.
I believe there is an unexploited (by most) potential in such techniques.
I would not even be surprised if this was one of the big secrets of commercial
programs.
Perhaps you could give some examples of how the weights changed, e.g. material
values, passed pawn values?
Can you tell if the method is stable or if some of the parameters diverge?
Perhaps if there are divergencies it's a symptom the solver is trying to do an impossible job of fitting.
One might also try strange initial values to test if the method works at all, ie. rook less worth that a pawn and similar nonsense.
-S.
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