Geschrieben von:/Posted by: Roger Brown at 14 August 2004 07:52:44:
Als Antwort auf:/In reply to: an idea for analysis project of WBEC AEGT,... geschrieben von:/posted by: Uri Blass at 14 August 2004 06:01:42:
I think that it is better if testers
spend more time on analyzing games by
blunder check with the commercial
programs and not on playing games.
I think it would be better if those
idle persons spent their machine time
searching for answers to world peace, a
cure for cancer and to write really
funny scripts for television.
That is just my perspective!

There are so many games by testers
that programmers usually have no time
to analyze even only the public games
of their programs.
One can only feel sorry for them. So
much good data and so little time.
Woe!
It may be more productive for
programmers to have a list of positions
that their program blundered so they
can use them to test a future version
of their program.
Uri, speaking for myself only, what the
programmers may find more productive
does not concern me. They may find the
games produced by Dann, Gunther,
Lyapko, Graham, Utzinger, Leo or the
AEGT group productive.
Or they may not.
They may find analysis of games
productive.
Or they may not.
They have largely (with a few
exceptions) been very silent on
everything but bug reports. There are
a few programmers helping out with the
AEGT. Their help is welcome.
Perhaps they are busy with their paying jobs. My respect for them offering up a chess playing engine for free knows no bounds.
I am not going to do stuff on my time
unless there is a payoff for me. Basic
human motivation. I play games because
Heinz got me excited about his idea.
He is like that. For no-one else am I
going to playing games at 80 minutes
for 40 moves!
Unless I am getting paid. What is the
author of an amateur engine going to
offer for the time spent?
Based on the zero response to some
light hearted analysis I posted based
on games of Gunther's tournament not
even an acknowledgement that the game
was analysed!
Why should I spend my time that way
Uri?
I play the games because that is fun.
That is my payoff. That is how I get my joy. The fun of
belonging to a group of persons who
have no other payoff but the fun of
contributing to a wider purpose.
Conducting analysis is going to
require my intervention as machine
analysis has limitations. Did I
horrify someone with that remark?
It may be a good idea if testers
will test the premier division programs
by blunder check of shredder8 and
Fritz8 to find positions when they went
wrong.
I do not have those programs installed.
The thought of installing them to do
this analysis is not terribly exciting
to me.
Note that I suggest testing only
premier division programs or programs
of the AEGT king class
Why? I would think that it would be
the engines of the lower classes that
would need the analysis in order to
improve. Then again, what do I know?
I even doubt if the testing that I
suggest is practically possible because
it is possible that testers are
interested in playing games and not in
other tests to help programmers to
improve their program.
The games do not help the programmers?
Let us test what I am saying. I am
saying that the authors care little
about these tournaments much less
analysis of their engine's games.
I would like any author who cares to do
so to offer an opinion.
Would you like to see analysis of your
engine's games? Why?
Let us see where the rubber meets the
road.
I was thinking of asking Telomo Escobar
- whose talents are certainly well
suited for the task despite his
numerous protestations about his age -
to do some analysis but no longer.
I find your presentation abrasive,
dismissive and not a little arrogant.
The playing of games and keeping it fun
is why the AEGT was formed. You want
to make what we do work. Without pay.
UGH.
You know that I am a Movei fan Uri and
we do exchange the odd e-mail now and
again but I suggest that you check this
single track approach to things.
It could give the wrong impression.
Later.
Ps. That is coming from a guy who has played thousands of games for various authors throughout the years.
Without regret.
To all of those persons who run dozens, hundreds, thousands of games, who do what they do purely for love - THANKS!
The world is a better place because you contributed.
My two cents.