Hi all

as things are running fine so far and it seems that not a lot of testers interrupt their double round robins and retreat at this stage, I will explain here some ideas how this could proceed. Of course I will give a new voting sheet to the remaining testers to discuss some of the points below.
First step (in progress):
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for each group at least 6 double round robins will be played, giving at first a minimum of 6x22 games = 132 games per engine
Second step:
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(first option, according to what testers want)
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after this or already starting at the same time if some already finished we need the gauntlets to have connections between the classes for rating calculation.
I give an example: Pro Deo plays a single gauntlet 6 games against all participants from King Class and all from Queen Class, giving 132 games to Pro Deo and 6 games more to all the others. The same will be done with SOS 4, Little Goliath Revival, Ktulu 4.2 (?), Patriot 0.172l (?) and Gandalf 4.32f (?).
To explain the question marks...here are commercial versions on the market. But another argument is that still the last free releases are available for download (except Gandalf that was removed) and we do not have to pay for them. My proposal would be to use those "hybrid" engines only for the gauntlets and not for the tournaments. For the same reason SmarThink will probably not be able to play tournaments in a possible future AEGT 2 and would then only play the gauntlets.
Here are the engines that should for example (according to strength) play the gauntlets between Queen and Rook Class: Anaconda, LambChop, Abrok, Betsy, Nejmet. I would exclude Ikarus because it was never available for download and came in a commercial bundle (Young Talents). (Authors of private engines can also apply for the gauntlets to qualify for a future AEGT).
And finally those between Rook Class and Bishop Class: Patzer, Leila, Averno, Chispa, Queen, Tinker, Fafis (only if version 1.0.9 will be publically available).
There are more in this gap like Sjeng(?), IceSpell (?, here the question is if more than one engine per author is allowed, on the other hand IceSpell is only by Volker and Spike by Ralf and Volker, the same question comes up when Tord will release his second engine), Beowulf, Chiron, Gnu, KnightX, Scidlet, Nullmover, Eeyore, Dorky, The Butcher, Tytan, Sunsetter, Greko, NagaSkaki, AICE, WJChess, Delphil and many more. Due to the high number of engines I propose for the weaker levels to leave those out that were not updated for a long while (Doctor, Phalanx, Chezzz, Resp, Exchess, Lord King, Madeleine, InMiChess and more).
Second option:
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if not a lot of testers "resign" after step one and/or we could find new testers, additionally to the gauntlets we could run a Knight and/or Pawn Class with the engines above and/or others.
Possible AEGT 2 and changes:
After running the gauntlets we will be able to calculate diverse rating lists, one overall and several depending on GUI and openings.
My proposal would be that we do not do another voting for favourite engines, but simply put the twelve strongest according to rating (except the hybrids) in King Class (updates allowed). The next twelve in Queen Class and so on. For a possible AEGT 3 there could then be promotion and relegation (for example 2, 3 or 4 engines from each class).
Okay, I can also tell how many testers are needed to run a second AEGT with a certain number of classes:
1-3 testers (computers)--- only King Class possible
4-6 --- additionally Queen Class
7-9 --- plus Rook Class
10-12---adding Bishop Class
13-15---adding Knight Class
16-18---adding Pawn Class
What to do if a new strong engine appears like Pro Deo now. Although no gauntlets would be needed for AEGT 2 (because a lot of versions will remain unchanged) I wóuld run a gauntlet here for the new one and depending on rating it will cause demotion of one more engine from the class it qualifies for, what transfers to the classes below.
Okay these are only proposals and we can discuss them here with all and/or in our private email group. For future tournaments I am theoretically also inclined to use Arena instead of Fritz GUI, but my friend Ralf would drop out then and maybe others would not join our group, if we are that restrictive. One thing a lot of authors always wrote to me: "I want my engine perform well under any GUI and be overall good. So it seems less a problem for the programmers than for other testers, who are very convinced of using the one and only "best" GUI and want not tolerate others. Hope we can all try not to think that all what we are doing ourselves from time controls, to settings, rules and GUI´s has to be necessarily the best. For myself I like all the tournaments here and do not want to miss a single one. And the main thing for this forum surely is that Winboard engines are concerned, also when they in Chess Partner GUI.
Best Regards
Heinz
P.S.: I am only at home from time to time today and will not be able to react at once to questions, what should not discourage others to start a discussion, if it is not too hot today for such boring stuff
