Geschrieben von:/Posted by: Tord Romstad at 21 August 2004 19:23:48:
Als Antwort auf:/In reply to: Re: OT: Glaurung 0.1.2 released geschrieben von:/posted by: Geoff Westwood at 21 August 2004 16:00:08:
Hello Joff!
Hello Tord
Thanks for the release of Glarung, it will be interesting to try it out and see how it does against my program.
It is a very small and simple engine, comparable to TSCP or Gerbil (but it is
The analogy to TSCP is a little tenuous. On a very quick test Glarung is searching tremendously deeply with a very small figure for nodes to depth !
I improved my program in that respect from TSCP, but Glaurung is outsearching me consistently by 2 or 3 ply in the opening and middle game.
Glaurung looks like a scarily efficiently starting point, it will be a killer in a year or so's time when you have added some more chess knowledge.
It is interesting to try it with the new version of Arena, (Seems to work fine in that by the way). This new version prints out the nodes searched at each depth in the main analysis window. This new feature certainly confirmed I need to get my nodes/to depth seriously reduced to be competetive, I was 20 fold worse in some positions

At least my nodes/sec count is better than most so that compensates a little
Any insights into how you have got that figure so low would be interesting to read.
Anyways I will go and check see how the new Arena and Glarung are doing now, thanks again for the early release.
For the record: I didn't mean that Glaurung is comparable to TSCP or Gerbil
in strength, but only in the complexity of the code. I am almost willing to
bet that Glaurung is at least a couple of hundred rating points stronger
than TSCP. I am running a Noomen match between the two engines right now.
Glaurung won the first 11 games, and has a clear advantage in the 12th.
But does this mean simply that Glaurung displays a search depth 2 or 3
plies higher, or that it consistently seems to find the important moves
2 or 3 plies earlier? If it is the former, you have nothing to worry
about.
Well, I hope it will eventually be stronger than Gothmog, but there's a
very long way to go.
This is a good plan, but be careful about comparing with other engines.
All engines have different pruning and extension schemes, and n plies in
engine X usually isn't equivalent to n plies in engine Y. It is better
to compare to earlier versions of your own engine.
I don't have the time to give any detailed explanations right now, but
I'll try to do it later. Perhaps I will even make the source code public.
You're welcome!

Tord