Darklord42 wrote:a few points about logos
-All logo's must be .bmp files of 100x50 pixels or a little smaller so it can stretch
-Enable by /autoLogo=true
-You dont HAVE to edit
/userName="username"
winboard automatically uses the login name of your windows session as default when you are playing. So edit you picture to match your windows login name and stick it into the "logos" folder. Also there is a change username in the menu Mode->Enter Username...
Thank you Darklord42. I appreciate your response. On the other hand, I may have been remiss in not stating that I understood such precepts. My custom logo.bmp files are all 100x50 and autoLogo=true is set. However my main point was that currently you
DO HAVE to edit /userName="username" or manually change it in the GUI if you don't want your username to be your windows login. I was searching for a way to permanently set the /userName to an ICS handle.
Darklord42 wrote:-for engines, winboard will automatically load any file labeled as "logo.bmp" that is in the engine folder as dictated by the /fd="enginepath"( or /sd=) command. So you don't have to specifically specify the logo. But say you must because you are invoking some adapter as an engine and must use the /fcp command rather than the /fd. Then you add the /fistLogo="path-of-logo" into the launch engine command if it is a first engine, and /secondLogo="whatever" if it is a second engine.
This is exactly my point. Winboard is
NOT automatically loading "logo.bmp" from the designated engine folder.
H.G.Muller wrote: I admit that currently the logo handling for ICS play is a bit primitive, only showing the logo of the ICS, not of the user. (This feature started out as something only intended for engine-engine play...) This could definitely be elaborated on, by allowing sub-folders in the logo tree, like .\logos\freechess.com\ or .\logos\chessclub.com\ , which could contain logos for specific handles on those sites. A handle match would then overrule the site logo.
Thanks H.G.M.! That makes things a lot clearer. I was starting to suspect that logos for human ICS players were not initially intended with this feature. It makes perfect sense if you consider the current logo setup from a purely offline perspective. I like your idea for sub-folders in the logo tree. A network of personal logo sharing might even crop up where everytime you play an ics game you have a chance of "seeing" your opponent.
H.G.Muller wrote:The file should be called logo.bmp (and be a bitmap file), not logo.ini. In that case it should be loaded automatically when you invoke Crafty, when /autoLogo=true. You would not even need the /firstLogo or /secondLogo options in that case.
My apologies. My initial post was a typographical error on that point. I was very tired
. My logos are indeed "logo.bmp" and can be found in the engine folder. /autoLogo=true as I said above and all logos are operational (even user, when i modify the username manually) except for Crafty. Therein lies the problem.
The file is fine, it's in the right folder and it's obviously being called (because ruffian and fruit are functional) but it's not showing up.