But it is not only the engines that output a lot of "junk".
At the end of each game everybody would get disconnected from my broadcast.
Checking the debug i found this:
- Code: Select all
GameEnds(37, Draw by repetition, 6)
GameEnds(37, Draw by repetition, 6) clock stopped
GameEnds(37, Draw by repetition, 6) test claims
GameEnds(37, Draw by repetition, 6) after test
times = 3605906 3605906 3514787 3604922, seconds=74
times = 3486614 3605906 3514787 3514787, seconds=95
times = 3377958 3493505 3522662 3522662, seconds=114
times = 3266263 3377958 3523662 3523662, seconds=70
times = 3266263 3266263 3435555 3523662, seconds=37
times = 3158281 3266263 3435555 3435555, seconds=93
times = 3158281 3158281 3349663 3435555, seconds=26
times = 3053919 3158281 3349663 3349663, seconds=54
times = 3053919 3053919 3265908 3349663, seconds=34
times = 2953020 3053919 3265908 3265908, seconds=47
times = 2953020 2953020 3184244 3265908, seconds=40
times = 2855490 2953020 3184244 3184244, seconds=72
times = 2855490 2855490 3104639 3184244, seconds=47
times = 2761205 2855490 3104639 3104639, seconds=86
times = 2761205 2761205 3027015 3104639, seconds=55
times = 2670087 2761205 3027015 3027015, seconds=90
times = 2670087 2670087 2951341 3027015, seconds=58
times = 2581995 2670087 2951341 2951341, seconds=83
times = 2581995 2581995 2877539 2951341, seconds=69
times = 2496852 2581995 2877539 2877539, seconds=75
times = 2496852 2496852 2805578 2877539, seconds=15
times = 2414517 2496852 2805578 2805578, seconds=65
times = 2414517 2414517 2735442 2805578, seconds=28
times = 2334943 2414517 2735442 2735442, seconds=67
times = 2334943 2334943 2667053 2735442, seconds=29
times = 2258005 2334943 2667053 2667053, seconds=50
times = 2258005 2258005 2600365 2667053, seconds=34
times = 2183641 2258005 2600365 2600365, seconds=45
times = 2183641 2183641 2535331 2600365, seconds=23
times = 2111773 2183641 2535331 2535331, seconds=52
times = 2111773 2111773 2471950 2535331, seconds=22
times = 2042292 2111773 2471950 2471950, seconds=67
times = 2042292 2042292 2410144 2471950, seconds=35
times = 1975120 2042292 2410144 2410144, seconds=29
times = 1975120 1975120 2349883 2410144, seconds=15
times = 1910179 1975120 2349883 2349883, seconds=51
times = 1910179 1910179 2291119 2349883, seconds=29
times = 1847407 1910179 2291119 2291119, seconds=4
times = 1847407 1847407 2233821 2291119, seconds=27
times = 1786725 1847407 2233821 2233821, seconds=47
times = 1786725 1786725 2177959 2233821, seconds=54
times = 1728071 1786725 2177959 2177959, seconds=20
times = 1728071 1728071 2123485 2177959, seconds=15
times = 1671367 1728071 2123485 2123485, seconds=38
times = 1671367 1671367 2070399 2123485, seconds=12
3531715 >first : result 1/2-1/2 {Draw by repetition}
3531715 >second: result 1/2-1/2 {Draw by repetition}
3531715 >first : quit
3531715 >second: quit
Exiting: Match Z 0.02A vs. Roce 0.0380: final score 0-0-1
ExitEvent() during GameEnds(), wait
GameEnds() seems stuck, proceed exiting
What is this "times" stuff and is it neccesary to put it in the debug,
as it is killing tlcs?
Best
Fonzy