winboard/tlcs problem
Posted: 23 Nov 2008, 20:18
Engine that put a lot of info can make live hard for tlcs.
But it is not only the engines that output a lot of "junk".
At the end of each game everybody would get disconnected from my broadcast.
Checking the debug i found this:
What is this "times" stuff and is it neccesary to put it in the debug,
as it is killing tlcs?
Best
Fonzy
But it is not only the engines that output a lot of "junk".
At the end of each game everybody would get disconnected from my broadcast.
Checking the debug i found this:
- Code: Select all
GameEnds(37, Draw by repetition, 6)
GameEnds(37, Draw by repetition, 6) clock stopped
GameEnds(37, Draw by repetition, 6) test claims
GameEnds(37, Draw by repetition, 6) after test
times = 3605906 3605906 3514787 3604922, seconds=74
times = 3486614 3605906 3514787 3514787, seconds=95
times = 3377958 3493505 3522662 3522662, seconds=114
times = 3266263 3377958 3523662 3523662, seconds=70
times = 3266263 3266263 3435555 3523662, seconds=37
times = 3158281 3266263 3435555 3435555, seconds=93
times = 3158281 3158281 3349663 3435555, seconds=26
times = 3053919 3158281 3349663 3349663, seconds=54
times = 3053919 3053919 3265908 3349663, seconds=34
times = 2953020 3053919 3265908 3265908, seconds=47
times = 2953020 2953020 3184244 3265908, seconds=40
times = 2855490 2953020 3184244 3184244, seconds=72
times = 2855490 2855490 3104639 3184244, seconds=47
times = 2761205 2855490 3104639 3104639, seconds=86
times = 2761205 2761205 3027015 3104639, seconds=55
times = 2670087 2761205 3027015 3027015, seconds=90
times = 2670087 2670087 2951341 3027015, seconds=58
times = 2581995 2670087 2951341 2951341, seconds=83
times = 2581995 2581995 2877539 2951341, seconds=69
times = 2496852 2581995 2877539 2877539, seconds=75
times = 2496852 2496852 2805578 2877539, seconds=15
times = 2414517 2496852 2805578 2805578, seconds=65
times = 2414517 2414517 2735442 2805578, seconds=28
times = 2334943 2414517 2735442 2735442, seconds=67
times = 2334943 2334943 2667053 2735442, seconds=29
times = 2258005 2334943 2667053 2667053, seconds=50
times = 2258005 2258005 2600365 2667053, seconds=34
times = 2183641 2258005 2600365 2600365, seconds=45
times = 2183641 2183641 2535331 2600365, seconds=23
times = 2111773 2183641 2535331 2535331, seconds=52
times = 2111773 2111773 2471950 2535331, seconds=22
times = 2042292 2111773 2471950 2471950, seconds=67
times = 2042292 2042292 2410144 2471950, seconds=35
times = 1975120 2042292 2410144 2410144, seconds=29
times = 1975120 1975120 2349883 2410144, seconds=15
times = 1910179 1975120 2349883 2349883, seconds=51
times = 1910179 1910179 2291119 2349883, seconds=29
times = 1847407 1910179 2291119 2291119, seconds=4
times = 1847407 1847407 2233821 2291119, seconds=27
times = 1786725 1847407 2233821 2233821, seconds=47
times = 1786725 1786725 2177959 2233821, seconds=54
times = 1728071 1786725 2177959 2177959, seconds=20
times = 1728071 1728071 2123485 2177959, seconds=15
times = 1671367 1728071 2123485 2123485, seconds=38
times = 1671367 1671367 2070399 2123485, seconds=12
3531715 >first : result 1/2-1/2 {Draw by repetition}
3531715 >second: result 1/2-1/2 {Draw by repetition}
3531715 >first : quit
3531715 >second: quit
Exiting: Match Z 0.02A vs. Roce 0.0380: final score 0-0-1
ExitEvent() during GameEnds(), wait
GameEnds() seems stuck, proceed exiting
What is this "times" stuff and is it neccesary to put it in the debug,
as it is killing tlcs?
Best
Fonzy