Tiny cosmetic error: which clock is ticking?
Posted: 07 Jan 2009, 23:48
Hi HG,
I was playing my engine against King of Kings and noticed something peculiar:
King of Kings, when 'Show Thinking' is specified, does not send its thinking
until *after* it has decided on its move. Although you cannot see its thinking
in real time you can always look at the full pv history after it makes its
move. I don't know if this engine behavior is correct, but that is the way
King of Kings handles the 'Show Thinking' option.
What has this to do with Winboard? There is a tiny cosmetic error that
results. The time clock image in the engine output window is always shown
against my engine. It *appears* that my engine is using all the time, but
Winboard decrements the appropriate side's time correctly. It is only the
display of the clock image that is inappropriate.
I don't expect this very minor error to go to the top of your to-do list; I
just thought is was interesting.
Ron
I was playing my engine against King of Kings and noticed something peculiar:
King of Kings, when 'Show Thinking' is specified, does not send its thinking
until *after* it has decided on its move. Although you cannot see its thinking
in real time you can always look at the full pv history after it makes its
move. I don't know if this engine behavior is correct, but that is the way
King of Kings handles the 'Show Thinking' option.
What has this to do with Winboard? There is a tiny cosmetic error that
results. The time clock image in the engine output window is always shown
against my engine. It *appears* that my engine is using all the time, but
Winboard decrements the appropriate side's time correctly. It is only the
display of the clock image that is inappropriate.
I don't expect this very minor error to go to the top of your to-do list; I
just thought is was interesting.
Ron