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Testing an engine's implementation of Winboard protocol

PostPosted: 03 Oct 2011, 07:39
by Rob Nowell
I am developing an engine and connecting it to Winboard. I have most of the Winboard protocol working. Before I leave this area and start concentrating on the chess and game theory, I would like to do some more thorough testing of my implementation of the protocol. So far my testing has consisted of running Winboard and getting it to make my engine play against another. Probably there is more I could do like this, but I am new to Winboard and so I don't really know what to try or what results to expect.

I'm almost certainly not the first person to face this problem. Has anyone come up with a good way of testing how well an engine implements the protocol?

- Rob