And one more suggestion, while I'm in the mood...
Posted: 27 Mar 2012, 02:50
A few months ago I was asked if WinBoard had an option to set up a different sound when a piece is captured.
To clarify, when paying against an engine or an ICS opponent, if your opponent captured one of your pieces, the user would hear a different sound, if desired, than the sound the user heard when the engine or ICS opponent made a non-capturing move.
I told him no, I didn't believe that was possible.
Now, I don't have a need for this myself, but apparently other interfaces have this option and some user's like it.
If so, a new setting in the ini file could be something like:
/SoundCapture
right next to /SoundMove.
If the user doesn't wish to hear a different sound, they would simply leave /SoundCapture blank (or specify the same sound as SoundMove).
To clarify, when paying against an engine or an ICS opponent, if your opponent captured one of your pieces, the user would hear a different sound, if desired, than the sound the user heard when the engine or ICS opponent made a non-capturing move.
I told him no, I didn't believe that was possible.
Now, I don't have a need for this myself, but apparently other interfaces have this option and some user's like it.
If so, a new setting in the ini file could be something like:
/SoundCapture
right next to /SoundMove.
If the user doesn't wish to hear a different sound, they would simply leave /SoundCapture blank (or specify the same sound as SoundMove).