Small "bug" in xboard 4.7.1 regarding NPS when using an engi
Posted: 20 Jun 2013, 18:17
I've found a small bug in xboard 4.7.1 when using an engine on FICS (and probably in general). This bug was not in xboard 4.6.2.
The nodes per second is wrong by a factor 100 I believe. 100 times smaller than it actually is. For example in the screenshot I've taken you can see that the engine has evaluated 14.8 million moves in about 14 seconds, so roughly 1 million moves per second. However the NPS shows roughly 10,000 NPS which is 100 times less than what it really is.
In xboard 4.6.2 I'd get "1M NPS".
The nodes per second is wrong by a factor 100 I believe. 100 times smaller than it actually is. For example in the screenshot I've taken you can see that the engine has evaluated 14.8 million moves in about 14 seconds, so roughly 1 million moves per second. However the NPS shows roughly 10,000 NPS which is 100 times less than what it really is.
In xboard 4.6.2 I'd get "1M NPS".