My engine cannot play black against another engine
Posted: 06 Sep 2013, 13:14
Hi all,
I have developed an engine called winpapas in c++ and I test it against other popular freeware engines.
winpapas can play white against eg crafty no problem. But when I want it to play black (which means I have to load crafty as engine#1 and winpapas as engine#2) it gets stuck before it's second move. This has to be a communication problem since when I run winpapas independently with black all the output is as it should be. Is there a way to monitor live the i/o of winboard? Anyone can help out?
I have developed an engine called winpapas in c++ and I test it against other popular freeware engines.
winpapas can play white against eg crafty no problem. But when I want it to play black (which means I have to load crafty as engine#1 and winpapas as engine#2) it gets stuck before it's second move. This has to be a communication problem since when I run winpapas independently with black all the output is as it should be. Is there a way to monitor live the i/o of winboard? Anyone can help out?