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winboard 4.9 for windows

PostPosted: 03 Aug 2016, 13:30
by dark_elf2
Good day all,

First of all, thank you very much for such a project.
It is 3 months since release of XBoard 4.9. Any chance to see WinBoard 4.9 for Windows? (I would love to play Chu Shogi).

Re: winboard 4.9 for windows

PostPosted: 04 Aug 2016, 05:31
by Josh Pettus
Until Harm can get around to making a full-blown package, here is a Winboard 4.9.1 executable I compiled. For the record, I compiled this on my mac using mingw/gcc-6.1.0 and generated the help file with the old helpworkshop.exe running through wine. Libgcc is statically linked which is why this winboard executable is 1.5mb.

http://www.mediafire.com/download/u5jzh ... -4.9.1.zip

Re: winboard 4.9 for windows

PostPosted: 04 Aug 2016, 15:25
by Eric Mullins
Josh Pettus wrote:Until Harm can get around to making a full-blown package, here is a Winboard 4.9.1 executable I compiled.


I tried it, it works. How come it lacks the circles that indicate legal moves? Or is that GTK only, and thus not in windows builds?

Those circles are a nice feature, though they aren't drawn if playing on FICS.

Re: winboard 4.9 for windows

PostPosted: 04 Aug 2016, 21:43
by H.G.Muller
Unfortunately the regular WinBoard edition does not fully support Chu Shogi. Although WinBoard and XBoard internally support the same piece types, only XBoard supports images for the piece types beyond the first 22, which were added to support Chu Shogi. The problem is that the XBoard (scalable) graphics cannot be used by WinBoard: the latter needs MS bitmaps, a separate set for each board size. Making those is quite tedious, and I never got to doing it. Of course WinBoard can use external bitmaps, but in WB 4.8 only the first 22 piece types had filenames defined for them, (names like k49o.bmp), so it was no help for the missing Chu pieces. This at least has been fixed in WB 4.9, where an alternative naming system for external bitmaps is supported, which would work for all piece types. Someone would still have to make the bitmaps, however. The -inscriptions option that can synthesize oriental-style piece graphics 'on the fly', by rendering kanji on a blank tile, also is only supported in XBoard.

The point is that there already existed a WinBoard fork (the 'Alien Edition') that does support Chu Shogi. I put a binary of this version in the Shogi-variants package. It does draw Chu pieces (as well as other large Shogi variants) by rendering hard-wired kanji, or (in some board sizes) using on-the-fly synthesized mnemonic graphics. Until the WinBoard front-end is thoroughly rewritten (to at least support transparency, so that bitmaps can be created by rendering the XBoard SVG graphics) the Alien Edition is the recommended way for playing Chu Shogi on Windows.

As for the marking of legal move targets, the option -showTargetSquare and -highlightDragging have to be configured as true. Only the latter can be set through a menu dialog. The former can only be set from the command line (or as Additional option in the Startup Dialog), but is persistent, so that you only have to do that once. In the binary package I pre-configure it as true, but the compiled-in default is false. On FICS they consider highlighting target squares as 'computer help', and thus cheating. So I disabled it in ICS mode, to prevent WinBoard from being banned as interface for FICS.

Re: winboard 4.9 for windows

PostPosted: 31 May 2023, 21:12
by DrewK
Ooooh man it would definitely be great to play Chu Shogi! I still remember when I transitioned away from chess and into shogi. What a great game. I can feel the shared disappointment not being able to play using WinBoard.kitchen renovations

Re: winboard 4.9 for windows

PostPosted: 01 Jun 2023, 09:51
by H.G.Muller
Well, there now exists a WinBoard development version for the main fork that would allow you to define external bitmaps for all 66 pieces in board size 'middling':

http://hgm.nubati.net/WinBoard-AA.zip

And it comes with external bitmaps identical to the XBoard default piece set for all 66 pieces. So playing Chu Shogi would be no problem there. Of course when you would want to use traditional oriental graphics, you would have to supply your own set of external bitmaps.

The Alien Edition at http://hgm.nubati.net/WinBoard-Shogivars.zip does show 2-kanji tiles in one of its board sizes, though (and bare kanji or mnemonic pieces in others). So why not use that?

Re: winboard 4.9 for windows

PostPosted: 03 Jun 2023, 13:07
by Roland Chastain
Hello everybody!

@H.G.Muller

I believe that the first link in your message is not valid.

Re: winboard 4.9 for windows

PostPosted: 04 Jun 2023, 12:35
by H.G.Muller
You are right; .map is not a valid top-level domain. I fixed that now.

Re: winboard 4.9 for windows

PostPosted: 06 Jul 2023, 07:57
by mimine
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Re: winboard 4.9 for windows

PostPosted: 11 Jul 2023, 07:26
by mimine

Re: winboard 4.9 for windows

PostPosted: 26 Sep 2023, 11:13
by shamuns123
H.G.Muller wrote:Well, there now exists a WinBoard development version for the main fork that would allow you to define external bitmaps for all 66 pieces in board size 'middling':

http://hgm.nubati.net/WinBoard-AA.zip

And it comes with external bitmaps identical to the XBoard default piece set for all 66 pieces. So playing Chu Shogi would be no problem there. Of course when you would want to use traditional oriental graphics, you would have to supply your own set of external bitmaps.

The Alien Edition at http://hgm.nubati.net/WinBoard-Shogivars.zip does show 2-kanji tiles in one of its board sizes, though (and bare kanji or mnemonic pieces in others). So why not use that?


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Re: winboard 4.9 for windows

PostPosted: 28 Sep 2023, 11:09
by mimine
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Re: winboard 4.9 for windows

PostPosted: 03 Oct 2023, 10:43
by Jasonb123
WinBoard's support for Chu Shogi is limited due to graphics issues, but the 'Alien Edition' is a recommended Windows option for playing Chu Shogi until further improvements are made best food in colombo sri lankahttps://www.normanhandymanservices.com/flooring-services-norman-ok