test on the UI failed
Posted: 26 Sep 2017, 12:14
Hello Winboard experts:
My naive program to test winboard command flow is as follows:
When I load this engine onto winboard I play any move with white and black responds with f7f5, I play another move and black responds with Nc6 and then crashes with a message that "engine terminated unexpectedly".
Can anybody explain this? First black move should be a7a5 to begin with, followed by b7b5 and so on.
Thanks in advance...
My naive program to test winboard command flow is as follows:
- Code: Select all
/////////////////////////
// file main.cpp //
// Main control structure //
// plus xboard() //
/////////////////////////
#include "stdafx.h"
using namespace std;
void xboard()
{
char user[64];
char moves[10][5];
strcpy(moves[0],"a7a5");
strcpy(moves[1],"b7b5");
strcpy(moves[2],"c7c5");
strcpy(moves[3],"d7d5");
strcpy(moves[4],"e7e5");
strcpy(moves[5],"f7f5");
strcpy(moves[6],"g7g5");
strcpy(moves[7],"h7h5");
strcpy(moves[8],"b8c6");
strcpy(moves[9],"g8f6");
printf("\n"); // winboard expects an empty line to initialize
fflush(stdout);
gets_s(user); // engine expects "new"
for(int k=0; k<10; k++) {
fflush(stdout);
gets_s(user); // get move from winboard
printf("move %s\n",moves[k]); // send move to winboard
}
}
void main()
{
char user[64];
printf("falcon> ");
fflush(stdout);
gets_s(user); // expecting "xboard"
xboard();
}
When I load this engine onto winboard I play any move with white and black responds with f7f5, I play another move and black responds with Nc6 and then crashes with a message that "engine terminated unexpectedly".
Can anybody explain this? First black move should be a7a5 to begin with, followed by b7b5 and so on.
Thanks in advance...