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Adjudication
Posted:
25 Apr 2018, 15:10
by Brian Richardson
It has been quite some time, but I'm trying to run a tournament with no adjudication (games continue until mate, stalemate, or draw).
I have this option set in the .trn file:
-adjudicateLossThreshold 0
But it is still adjudicating according to the .pgn output file.
Wondering what I am doing wrong...
PS Older Winboard version 4.7.3a, if that might matter.
Regards,
Brian
Re: Adjudication
Posted:
26 Apr 2018, 22:19
by H.G.Muller
This is the default value for the loss-adjudication threshold. An it is a persistent option, so there isn't any reason to put it in the .trn file. But 0 should switch off any score-based adjudication in any WB version since Winboard_x.
What does the PGN say, as result message?
Re: Adjudication
Posted:
27 Apr 2018, 01:21
by Brian Richardson
Here is an example:
[Event "Computer Chess Game"]
[Site "TINKER"]
[Date "2018.04.25"]
[Round "10"]
[White "T1060"]
[Black "LCZero"]
[Result "1-0"]
[TimeControl "300+3"]
1. d4 Nf6 2. c4 c6 3. Nc3 d5 4. cxd5 cxd5 5. Nf3 Nc6 6. Bf4 Qb6 7. Na4 Qa5+
8. Bd2 Qd8 9. e3 {+0.30/15 8} e6 {-0.10/19 7} 10. Bd3 {+0.33/16 8} Bd6
{-0.05/20 8} 11. O-O {+0.21/15 9} Ne4 {+0.00/20 9} 12. Be1 {+0.22/15 10}
Qe7 {+0.00/20 10} 13. Nc3 {+0.41/15 7} f5 {-0.04/19 5} 14. Rc1 {+0.40/15 8}
O-O {-0.01/19 6} 15. Nb5 {+0.26/15 10} Bb8 {+0.12/19 5} 16. a3 {+0.23/14 7}
Qf7 {+0.32/20 10} 17. Nc3 {+0.35/14 7} Qh5 {+0.33/20 9} 18. h3
{+0.37/14 10} Rf6 {+0.15/20 11} 19. Qa4 {+0.31/13 9} Rg6 {+0.33/19 8} 20.
Kh1 {+0.52/15 7} Ng5 {+0.14/21 12} 21. Nxg5 {+0.41/15 9} Qxg5 {+0.10/19 5}
22. Rg1 {+0.51/16 9} Rh6 {+0.00/20 7} 23. f4 {+0.35/15 9} Qg4 {-0.11/21 10}
24. Kh2 {+0.30/15 9} Qh5 {-0.25/21 10} 25. b4 {+0.57/14 6} Qf7
{-0.21/20 11} 26. b5 {+0.59/16 8} Ne7 {-0.29/20 5} 27. Kh1 {+0.50/15 8} Bd7
{-0.07/19 8} 28. Qb4 {+0.59/15 5} g5 {+0.00/20 10} 29. fxg5 {+1.29/16 7}
Rh5 {-0.45/20 11} 30. Na4 {+1.21/15 8} Ng6 {-0.07/20 11} 31. Be2
{+2.02/15 8} Rxg5 {-0.32/19 6} 32. Qa5 {+2.10/14 8} Bd6 {-0.69/19 8} 33.
Nb6 {+2.07/14 6} Rd8 {-0.83/20 8} 34. Nc4 {+2.80/15 4} Be7 {-1.00/20 4} 35.
Nd6 {+3.43/16 5} Qf6 {-1.28/20 5} 36. Nxb7 {+3.80/15 6} Rf8 {-1.26/20 5}
37. Qxa7 {+4.15/14 7} f4 {-0.77/19 8} 38. Nc5 {+3.71/14 7} Bxb5
{-0.83/20 6} 39. Bxb5 {+4.22/14 3} f3 {-0.42/20 5} 40. Rc2 {+4.49/14 7} Qf5
{+0.21/19 8} 41. Rf2 {+2.88/17 38} fxg2+ {+0.58/19 7} 42. Rgxg2
{+4.06/16 6} Qxh3+ {-0.65/19 6} 43. Rh2 {+2.10/17 6} Qg4 {-1.04/20 10} 44.
Rfg2 {+2.03/17 6} Qd1 {-1.32/21 13} 45. Rxg5 {+5.71/15 5} Qxe1+
{-1.49/20 2.0} 46. Rg1 {+5.79/16 4} Qxe3 {-1.39/20 1.8} 47. Be2
{+5.78/15 6} Rf2 {-3.15/19 8} 48. Rxf2 {+7.23/14 3} Qxf2 {-3.25/18 6} 49.
Qa8+ {+7.21/14 5} Kg7 {-3.34/18 7} 50. Nxe6+ {+8.24/15 5} Kh6 {-3.68/19 4}
51. Qg8 {+9.17/15 5} Qh4+ {-5.31/19 5} 52. Kg2 Qe4+ {-5.79/19 3} 53. Kf1
{+11.04/15 4} Qf5+ {-11.14/19 9} 54. Ke1 {+18.88/16 4} Qb1+ {-13.35/20 8}
55. Kd2 {+299.79/14 2.1} Qb2+ {-18.81/20 9}
{Xboard adjudication} 1-0
Re: Adjudication
Posted:
08 May 2018, 21:15
by H.G.Muller
There is indeed only one place where this message is printed, and that is when adjudication is one based on the engine scores. But the coe for this has not been touched since Winboard_x:
- Code: Select all
8996 /* [AS] Adjudicate game if needed (note: remember that forwardMostMove now points past the last move) */
8997 if( gameMode == TwoMachinesPlay && appData.adjudicateLossThreshold != 0 && forwardMostMove >= adjudicateLossPlies ) {
8998 int count = 0;
8999
9000 while( count < adjudicateLossPlies ) {
9001 int score = pvInfoList[ forwardMostMove - count - 1 ].score;
9002
9003 if( count & 1 ) {
9004 score = -score; /* Flip score for winning side */
9005 }
9006
9007 if( score > appData.adjudicateLossThreshold ) {
9008 break;
9009 }
9010
9011 count++;
9012 }
9013
9014 if( count >= adjudicateLossPlies ) {
9015 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
9016
9017 GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins,
9018 "Xboard adjudication",
9019 GE_XBOARD );
9020
9021 return;
9022 }
9023 }
And this clearly should not be executed when appData.adjudicateLossThreshold = 0.
Re: Adjudication
Posted:
08 May 2018, 21:34
by Brian Richardson
Thanks for checking. I should have looked at the code myself. It was just so surprising. I had been struggling with tweaks to get LeelaZero working in test matches, so perhaps I set the resign threshold to something like 9999 instead of zero for that tourney. If it crops up again, I'll try to see if it is reproducible.
Thanks,
Brian