Lime_v66 release

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Lime_v66 release

Postby Richard Allbert » 27 Jul 2008, 15:59

Hi,

After two years, I have a new version of Lime.

It's still weak - after a couple of rewrites and lots of testing, I've ended up back at square one and continuing with the structure used in v62.

It should be about 50 points stronger than v62.

So at least I'm improving at the same rate as Shredder :D.

One point to mention, I owe a "Thank you" to Richard Pijl, who wrote to me and was kind enough to point out the hash scoring bug that was causing Lime to throw away pieces. :D :D

Download link: http://www.geocities.com/taciturn_lemon/Lime_v66.zip

Changes from last version:

Move ordering redone
Pondering (I hope - it works on my machine) :?
Hash Bug fixed

Playing style:

It still loves to allow the opponent to create connected passed pawns.
It is overly optimistic about it's position.

Todo:

Proper SEE
Checks in Qsearch
New Eval

Thanks to everyone who is interested, tests, responds to questions, and keeps this community going.

Richard
Richard Allbert
 
Posts: 105
Joined: 27 Sep 2004, 11:56
Location: Aschaffenburg, Germany

Re: Lime_v66 release

Postby Guenther Simon » 27 Jul 2008, 16:41

Richard Allbert wrote:Hi,

After two years, I have a new version of Lime.

It's still weak - after a couple of rewrites and lots of testing, I've ended up back at square one and continuing with the structure used in v62.

It should be about 50 points stronger than v62.

So at least I'm improving at the same rate as Shredder :D.

One point to mention, I owe a "Thank you" to Richard Pijl, who wrote to me and was kind enough to point out the hash scoring bug that was causing Lime to throw away pieces. :D :D

Download link: http://www.geocities.com/taciturn_lemon/Lime_v66.zip

Changes from last version:

Move ordering redone
Pondering (I hope - it works on my machine) :?
Hash Bug fixed

Playing style:

It still loves to allow the opponent to create connected passed pawns.
It is overly optimistic about it's position.

Todo:

Proper SEE
Checks in Qsearch
New Eval

Thanks to everyone who is interested, tests, responds to questions, and keeps this community going.

Richard


Thanks Richard!
That was a long time. It made me even reupdate my anthology pages
right now after I already had uploaded the new files ;-)

Best wishes,
Guenther
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Guenther Simon
 
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Re: Lime_v66 release

Postby Graham Banks » 27 Jul 2008, 20:02

Thanks Richard. :D
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Re: Lime_v66 release

Postby Dr.Wael Deeb » 27 Jul 2008, 20:35

Graham Banks wrote:Thanks Richard. :D


I second that....
Time is the greatest teacher,but unfortunately it kills all it's students sooner or later.
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Posts: 82
Joined: 03 Jun 2008, 11:33
Location: Amman,Jordan

Re: Lime_v66 release

Postby Richard Allbert » 28 Jul 2008, 07:33

Thanks for the nice replies from you all :)

Richard
Richard Allbert
 
Posts: 105
Joined: 27 Sep 2004, 11:56
Location: Aschaffenburg, Germany

Re: Lime_v66 release

Postby Vegan » 29 Jul 2008, 23:14

Does your program use tablebases?
Vegan
 

Re: Lime_v66 release

Postby Richard Allbert » 30 Jul 2008, 09:30

Yes, it does.

Can be set by the .ini file (needed for WB mode) or by the GUI in UCI mode.

Richard
Richard Allbert
 
Posts: 105
Joined: 27 Sep 2004, 11:56
Location: Aschaffenburg, Germany

Re: Lime_v66 release

Postby Vegan » 30 Jul 2008, 14:48

I looked at the code, did not see the EGTB.CPP that is part of the tablebase distribution.
Vegan
 

Re: Lime_v66 release

Postby Richard Allbert » 30 Jul 2008, 20:09

Sorry, I though you meant hash tables.

It doesn't use endgame tables.

Richard
Richard Allbert
 
Posts: 105
Joined: 27 Sep 2004, 11:56
Location: Aschaffenburg, Germany


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