Moderator: Andres Valverde
EdCollins wrote:
Question: Is there an option so that when I load a game, WinBoard doesn't automatically start stepping through the game on its own, if I don't want it to?
[Event "Engine vs. Engine Game"]
[Site "EDs-PC"]
[Date "2011.07.06"]
[Round "-"]
[White "Critter 1.2"]
[Black "Komodo 2.03"]
[Result "1/2-1/2"]
[TimeControl "180+2"]
[FEN "3b1k2/8/5p1p/4pP1P/3pP3/2pP4/B1P3K1/8 w - - 0 1"]
[SetUp "1"]
{--------------
. . . b . k . .
. . . . . . . .
. . . . . p . p
. . . . p P . P
. . . p P . . .
. . p P . . . .
B . P . . . K .
. . . . . . . .
white to play
--------------}
1. Kf3 {+0.01/52} Ke7 {+0.03/26 0.6} 2. Kg4 {+0.01/54 5} Kd6 {+0.00/29 1.4}
3. Bc4 {+0.01/54 7} Bb6 {+0.02/29 1.1} 4. Bd5 {+0.01/53 6} Bc5
{+0.01/29 1.1} 5. Be6 {+0.01/53 5} Ba3 {+0.01/28 0.7} 6. Ba2 {+0.01/51 6}
Kc5 {+0.05/30 2.3} 7. Bc4 {+0.01/48 7} Bc1 {+0.05/30 1.0} 8. Kf3
{+0.01/46 7} Be3 {+0.05/30 0.9} 9. Be6 {+0.01/47 6} Bf4 {+0.05/32 1.3} 10.
Bd5 {+0.01/45 6} Kb4 {+0.05/29 0.8} 11. Ke2 {+0.01/45 6} Be3 {+0.05/32 1.8}
12. Ba2 {+0.01/45 6} Ka3 {+0.05/35 3} 13. Bc4 {+0.01/43 6} Kb2
{+0.05/33 0.9} 14. Kd1 {+0.01/44 6} Bd2 {+0.03/30 6} 15. Bf7 {+0.01/39 6}
Ka3 {+0.05/36 6} 16. Bg6 {+0.01/42 4} Ka2 {+0.05/36 7} 17. Be8 {+0.01/44 5}
Kb1 {+0.05/34 2.2} 18. Bc6 {+0.01/41 5} Bc1 {+0.05/39 6} 19. Ba4
{+0.01/39 5} Kb2 {+0.05/33 1.9} 20. Bb3 {+0.01/43 3} Bf4 {+0.05/35 1.3} 21.
Bd5 {+0.01/45 5} Bg5 {+0.05/38 2.5} 22. Be6 {+0.01/44 5} Kb1 {+0.05/37 2.1}
23. Bb3 {+0.01/45 3} Ka1 {+0.05/32 0.7} 24. Bc4 {+0.01/41 5} Bf4
{+0.05/33 1.5} 25. Bd5 {+0.01/41 5} Kb1 {+0.05/38 3} 26. Bf7 {+0.01/44 5}
Bc1 {+0.05/34 0.9} 27. Bc4 {+0.01/44 5} Ba3 {+0.05/35 1.0} 28. Bb5
{+0.01/40 5} Kb2 {+0.05/38 4} 29. Ba4 {+0.01/43 4} Bc5 {+0.05/37 3} 30. Bd7
{+0.01/42 4} Bd6 {+0.05/36 4} 31. Bc6 {+0.01/39 4} Be7 {+0.05/38 37} 32.
Bd5 {+0.01/37 4} Bb4 {+0.05/32 1.2} 33. Bg8 {+0.01/35 4} Bc5 {+0.05/34 32}
34. Bb3 {+0.01/33 4} Ba7 {+0.05/32 27} 35. Bc4 {+0.01/31 4} Ka3
{-0.05/30 23} 36. Bf7 {+0.01/29 4} Bc5 {-0.05/28 7} 37. Bd5 {+0.01/27 4}
Kb4 {-0.05/29 11} 38. Ke2 {+0.00/26 6} Bd6 {-0.05/27 1.8} 39. Bc4
{+0.00/26 4} Be7 {-0.05/28 4} 40. Bb3 {+0.00/29 3} Kc5 {-0.05/27 7} 41. Bc4
{+0.00/41 2.7} Bd6 {-0.05/26 6} 42. Bd5 {+0.00/45 4} Bc7 {-0.05/25 6} 43.
Kf3 {+0.00/47 4} Bb6 {-0.05/24 3} 44. Bf7 {+0.00/45 2.9} Kc6 {-0.05/24 14}
45. Be6 {+0.00/46 2.9} Kc7 {-0.05/21 3} 46. Bc4 {+0.00/56 1.1} Bc5
{-0.05/21 4} 47. Bd5 {+0.00/56 0.3} Kd7 {-0.05/21 3} 48. Be6+
{+0.00/56 0.2} Ke7 {-0.05/26 2.0} 49. Ke2 {+0.00/56 0.2} Kd6 {-0.05/32 2.1}
50. Bb3 {+0.00/56 0.2} Bb6 {-0.05/99 0.3}
{Draw by fifty-move rule} 1/2-1/2
[Event "Engine vs. Engine Game"]
[Site "EDs-PC"]
[Date "2011.07.07"]
[Round "-"]
[White "Fruit 2.3.1"]
[Black "Crafty-23.4 PS"]
[Result "1/2-1/2"]
[TimeControl "240+2"]
[FEN "3b1k2/8/5p1p/4pP1P/3pP3/2pP4/B1P3K1/8 w - - 0 1"]
[SetUp "1"]
{--------------
. . . b . k . .
. . . . . . . .
. . . . . p . p
. . . . p P . P
. . . p P . . .
. . p P . . . .
B . P . . . K .
. . . . . . . .
white to play
--------------}
1. Kf3 {+0.03/34} Ke7 {-0.01/60 0.5} 2. Bd5 {+0.03/36 6} Kd6 {-0.01/60 0.3}
3. Ke2 {+0.03/47 10} Kc5 {-0.01/60 0.2} 4. Be6 {+0.03/53 11} Ba5
{-0.01/60 0.2} 5. Bc4 {+0.03/47 7} Bb6 {-0.01/60 0.3} 6. Bf7 {+0.03/41 5}
Bc7 {-0.01/60 0.3} 7. Bb3 {+0.03/49 6} Bd6 {-0.01/60 0.3} 8. Be6
{+0.03/50 10} Be7 {-0.01/60 0.3} 9. Bc4 {+0.03/51 5} Bd6 {-0.01/60 0.3} 10.
Bd5 {+0.03/51 9} Bc7 {-0.01/61 0.2} 11. Kf2 {+0.03/34 5} Bd6 {-0.01/60 0.2}
12. Ke1 {+0.03/46 5} Be7 {-0.01/60 1.6} 13. Be6 {+0.03/48 8} Bf8
{-0.01/60 0.5} 14. Bc4 {+0.03/48 8} Bd6 {-0.01/60 0.3} 15. Ke2 {+0.03/50 8}
Be7 {-0.01/61 0.2} 16. Be6 {+0.03/49 8} Bd6 {-0.01/61 0.3} 17. Bb3
{+0.03/51 4} Bc7 {-0.01/61 0.3} 18. Bf7 {+0.03/47 4} Bd6 {-0.01/61 0.3} 19.
Kf2 {+0.03/33 14} Be7 {-0.01/60 0.2} 20. Ke1 {+0.03/33 19} Bd8
{-0.01/60 2.0} 21. Be6 {+0.03/38 3} Bc7 {-0.01/60 0.2} 22. Bd5 {+0.03/45 4}
Bb6 {-0.01/61 0.2} 23. Kd1 {+0.03/49 4} Ba5 {-0.01/60 0.2} 24. Ba2
{+0.03/51 7} Bc7 {-0.01/60 0.3} 25. Bc4 {+0.03/45 6} Bd8 {-0.01/61 0.3} 26.
Ke1 {+0.03/47 6} Bb6 {-0.01/61 0.2} 27. Bd5 {+0.03/47 6} Ba5 {-0.01/60 0.2}
28. Kd1 {+0.03/45 6} Bd8 {-0.01/61 0.2} 29. Bb7 {+0.03/43 6} Be7
{-0.01/60 0.3} 30. Bc8 {+0.03/41 6} Bd6 {-0.01/60 0.2} 31. Be6 {+0.03/39 5}
Bc7 {-0.01/61 0.3} 32. Ba2 {+0.03/37 5} Bd8 {-0.01/61 0.3} 33. Bc4
{+0.03/35 5} Bc7 {-0.01/61 0.3} 34. Be6 {+0.03/33 5} Bd6 {-0.01/61 0.3} 35.
Bf7 {+0.03/31 5} Bf8 {-0.01/60 0.2} 36. Ba2 {+0.03/29 5} Be7 {-0.01/60 0.3}
37. Ke2 {+0.03/27 5} Kc6 {-0.01/60 0.2} 38. Bd5+ {+0.03/24 5} Kd6
{-0.01/61 0.3} 39. Kf2 {+0.03/23 5} Kc5 {-0.01/61 0.2} 40. Kf3 {+0.03/21 4}
Bd6 {-0.01/61 0.2} 41. Ba8 {+0.03/19 4} Bc7 {-0.01/60 0.7} 42. Bb7
{+0.02/19 4} Bb8 {-0.01/60 0.2} 43. Ke2 {+0.00/15 14} Bd6 {-0.01/61 0.2}
44. Ba8 {+0.00/16 4} Be7 {-0.01/60 0.2} 45. Kf2 {+0.00/18 3} Bd8
{-0.01/60 1.8} 46. Ke1 {+0.00/18 4} Ba5 {-0.01/60 0.2} 47. Ke2 {+0.00/24 3}
Bc7 {-0.01/61 0.2} 48. Kf3 {+0.00/32 3} Bd6 {-0.01/60 0.2} 49. Bd5
{+0.00/33 5} Bc7 {-0.01/61 0.3} 50. Ke2 {+0.00/42 1.9} Ba5 {-0.01/61 0.2}
{Drawn by 50-move rule} 1/2-1/2
EdCollins wrote:Interesting. I just found another old winboard.ini file.
This one has:
/ruleMoves=51
/repeatsToDraw=6
6? I would never change that to 6. In fact, I still I don't remember ever changing either of these fields ever, for any reason. I would have no reason to.
H.G.Muller wrote:
The "ply to draw" feature measures the distance to WinBoard's adjudication. I agree this could be a bit confusing if it is not set for a standard value. Referring it to a hard 50 would be confusing for variants that use another number, though. I guess the alternative would be not to print "ply to draw", but count forward as "reversible ply". The user presumably knows the value at which the game can be claimed (like 100 in FIDE Chess)or to which he set it for adjudication.
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