Fruit with and without Futility and Delta pruning
Posted: 24 Jun 2005, 09:36
It has been written at CCC that there might be an increase in Fruit's playing strength by enabling Futility and Delta pruning. I tested that at a time control of 3 minutes plus 3 seconds increment and didn't find any noticable differences.
Futility and Delta Pruning off
Futility and Delta Pruning on
The games can be downloaded here:
http://volker-pittlik.name/winboard/tests/Fruit_21-Shredder-8_3_3_Futility_Delta_off.zip
http://volker-pittlik.name/winboard/tests/Fruit_21-Shredder-8_3_3_Futility_Delta_on.zip
Regards
Volker
Futility and Delta Pruning off
- Code: Select all
No. Name Win Draw Loss Unf. Score Games %
------------------------------------------------------------
1 Fruit_21 +37 =26 -37 *0 50.0 100 50.0%
2 Shredder8+BT-GS +37 =26 -37 *0 50.0 100 50.0%
Total Games: 100
White Wins: 50 (50.0%)
Black Wins: 24 (24.0%)
Draws: 26 (26.0%)
Unfinished: 0 (0.0%)
Futility and Delta Pruning on
- Code: Select all
No. Name Win Draw Loss Unf. Score Games %
------------------------------------------------------------
1 Shredder8+BT-GS +38 =28 -34 *0 52.0 100 52.0%
2 Fruit_21 +34 =28 -38 *0 48.0 100 48.0%
Total Games: 100
White Wins: 38 (38.0%)
Black Wins: 34 (34.0%)
Draws: 28 (28.0%)
Unfinished: 0 (0.0%)
The games can be downloaded here:
http://volker-pittlik.name/winboard/tests/Fruit_21-Shredder-8_3_3_Futility_Delta_off.zip
http://volker-pittlik.name/winboard/tests/Fruit_21-Shredder-8_3_3_Futility_Delta_on.zip
Regards
Volker