A bug in Polyglot 1.3 ?
Posted: 01 Jul 2005, 09:35
Hello,
Winboard cannot "move now" if an engine is attached via Poliglot.
I started an own game against Fruit 2.1, moved 1.a4 and then gave the "move now" command by menu.
Fruit stopped thinking but did not move. I waited a lot of time and closed Winboard.
This is the winboard.debug fragment:
The following is the log fragment:
Winboard cannot "move now" if an engine is attached via Poliglot.
I started an own game against Fruit 2.1, moved 1.a4 and then gave the "move now" command by menu.
Fruit stopped thinking but did not move. I waited a lot of time and closed Winboard.
This is the winboard.debug fragment:
- Code: Select all
14340 <first : 12 +13 383 1435814 Nc6 Nc3 d5 d4 Bf5 Bf4 Nf6 Nf3 Nh5 Bg5 h6 Bd2
15220 >first : ?
GameEnds(0, (null), 2)
19120 >first : force
19120 >first : ping 2
19120 >first : quit
The following is the log fragment:
- Code: Select all
< ENGINE info depth 12 seldepth 27 score cp 13 time 3829 nodes 1435814 pv b8c6 b1c3 d7d5 d2d4 c8f5 c1f4 g8f6 g1f3 f6h5 f4g5 h7h6 g5d2
> XBOARD 12 +13 383 1435814 Nc6 Nc3 d5 d4 Bf5 Bf4 Nf6 Nf3 Nh5 Bg5 h6 Bd2
< ENGINE info currmove g8f6 currmovenumber 2
< ENGINE info currmove d7d5 currmovenumber 3
< ENGINE info time 4056 nodes 1520000 nps 374753 cpuload 986
< ENGINE info hashfull 63
< XBOARD ?
POLYGLOT STOP SEARCH
> ENGINE stop
< ENGINE info time 4753 nodes 1780000 nps 374500 cpuload 993
< ENGINE info hashfull 72
< ENGINE bestmove b8c6 ponder b1c3
< XBOARD force
POLYGLOT WAIT
< XBOARD ping 2
> XBOARD pong 2
< XBOARD quit
POLYGLOT *** "quit" from XBoard ***
POLYGLOT *** QUIT ***
> ENGINE quit
< ENGINE EOF