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Lime starts to get stronger...

PostPosted: 23 Jul 2005, 14:43
by Richard Allbert
Hi,

Having released what seems to be the weakest active engine available, I have made some big changes..

-Added 32MB hash (20 bytes per element, replace always, store at depth 2 and above)

-Added futility pruning, killer moves

-Changed move ordering scheme

-Added pawn structure evaluation, support points for pieces, separate endgame and middlegame evaluation functions.

I tested the engine in a 25'+10" Gauntlet vs some of the other weak engines, and results were good, especially the improvements in endgame play.


http://www.limechess.homecall.co.uk/25_10%20Gauntlet.html

Hopefully, I can release it in the next few days. More testing first! :D

Richard