Problems with Winboard/Polyglot
Posted: 05 Mar 2006, 00:05
Hi all,
because I had several problems (problems with resuming adjourned games) with the ChessPartner GUI, I thought I switch to Winboard/Polyglot.
But I have some problems with the combination Winboard/Polyglot as well. The moves are sometimes delayed quite a bit.
I wondered that the engine needs up to 12s for a single move in a 3 minutes or even in a bullet game. As my time-control implementation is pretty simple, I instantly knew there must be something wrong. It seems that somewhere between Winboard->Polyglot->Engine the move gets 'buffered' for some time. In 3 games the problem remained the whole time and the engine lost on time while in other games the problem vanished suddenly during the game. Anyone else made similar observations when using the combination Winboard/Polyglot+book?
best regards
Roman
PS: I'm using the fruit.bin book together with polyglot and the 3 time losses only happened when playing white. The engine did play after the book moves were made, so it didn't got just stuck after the book moves. I have to use syncstop=true as my engine isn't 100% UCI compatible but I don't think I lose more than a fraction of a second every move because of that feature. I didn't enable logging yet as the logfile just tends to grow and grow and the problem happens very rarely only.
because I had several problems (problems with resuming adjourned games) with the ChessPartner GUI, I thought I switch to Winboard/Polyglot.
But I have some problems with the combination Winboard/Polyglot as well. The moves are sometimes delayed quite a bit.
I wondered that the engine needs up to 12s for a single move in a 3 minutes or even in a bullet game. As my time-control implementation is pretty simple, I instantly knew there must be something wrong. It seems that somewhere between Winboard->Polyglot->Engine the move gets 'buffered' for some time. In 3 games the problem remained the whole time and the engine lost on time while in other games the problem vanished suddenly during the game. Anyone else made similar observations when using the combination Winboard/Polyglot+book?
best regards
Roman
PS: I'm using the fruit.bin book together with polyglot and the 3 time losses only happened when playing white. The engine did play after the book moves were made, so it didn't got just stuck after the book moves. I have to use syncstop=true as my engine isn't 100% UCI compatible but I don't think I lose more than a fraction of a second every move because of that feature. I didn't enable logging yet as the logfile just tends to grow and grow and the problem happens very rarely only.