51-move rule and detect mates
Posted: 30 Aug 2008, 09:24
Please someone explain me what these things mean in WB.
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Gábor Szots wrote:Please someone explain me what these things mean in WB.
Guenther Simon wrote:This is very easy. There are still a lot of programs which neither detect
50-moves draws nor repetitions. For those you can insert values, when you
want games being adjourned as a draw, between such engines.
(Note that 50-moves draws and repetition draws are _no must_ but
_can_ claims by rule.)
Guenther
Gábor Szots wrote:
Thanks Günther. That was indeed easy but that was not what I was looking for. I know the 50-move rule but why would I choose 51 as the draw number?
Matthias Gemuh wrote:Gábor Szots wrote:
Thanks Günther. That was indeed easy but that was not what I was looking for. I know the 50-move rule but why would I choose 51 as the draw number?
It appears GUI must wait till 51 to know that engine is unable to claim at 50.
Matthias.
Gábor Szots wrote:Matthias Gemuh wrote:Gábor Szots wrote:
Thanks Günther. That was indeed easy but that was not what I was looking for. I know the 50-move rule but why would I choose 51 as the draw number?
It appears GUI must wait till 51 to know that engine is unable to claim at 50.
Matthias.
Yes, that is s ensible, thanks.
BTW, why do we want the GUI claim 50-move draw when it is not obligatory?
Gábor Szots wrote:Matthias Gemuh wrote:Gábor Szots wrote:
Thanks Günther. That was indeed easy but that was not what I was looking for. I know the 50-move rule but why would I choose 51 as the draw number?
It appears GUI must wait till 51 to know that engine is unable to claim at 50.
Matthias.
Yes, that is s ensible, thanks.
BTW, why do we want the GUI claim 50-move draw when it is not obligatory?
Guenther Simon wrote:Gábor Szots wrote:Matthias Gemuh wrote:Gábor Szots wrote:
Thanks Günther. That was indeed easy but that was not what I was looking for. I know the 50-move rule but why would I choose 51 as the draw number?
It appears GUI must wait till 51 to know that engine is unable to claim at 50.
Matthias.
Yes, that is s ensible, thanks.
BTW, why do we want the GUI claim 50-move draw when it is not obligatory?
Because you'll get games with > 500 moves easily, if both don't know
repetition and 50-moves rule. (If the move stack limit for one engine
is reached, probably at move 511/512 or 1023/1024 it will crash
before the game has ended)
Guenther