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BikJump 2.0

PostPosted: 11 Nov 2008, 07:58
by abik
BikJump v2.0 is available. The mailbox representation of the first generation (v1.x) has been replaced by a home-brewed bitboard representation with corresponding move generator and evaluation function. In addition, the source has undergone a major refactoring. The UCI engine can be downloaded at http://www.aartbik.com/MISC/chess.html for the following platforms:

(1) 64-bit Windows
(2) 32-bit Windows
(3) 64-bit Linux
(4) 64-bit MacOS

Please note that the logo has changed slightly, so kindly update these in engine summaries.

The 64-bit versions exhibit highest performance (so use these if you can), but even the 32-bit improved somewhat in the raw nodes-per-second rate over the first generation. The playing strength seems to have improved, although I must admit that I had hoped for much more gains from this major rewrite than I have observed in initial testing. It is time to release this next generation, however, if only to get some free time back again :-)

Some ongoing thoughts on BikJump development can be found on my blog at http://aartbik.blogspot.com/.

Re: BikJump 2.0

PostPosted: 11 Nov 2008, 13:23
by Olivier Deville
Hi Aart

Well done :) BikJump updated in the ongoing OpenWar test.

Olivier

Re: BikJump 2.0

PostPosted: 11 Nov 2008, 14:41
by gerold
abik wrote:BikJump v2.0 is available. The mailbox representation of the first generation (v1.x) has been replaced by a home-brewed bitboard representation with corresponding move generator and evaluation function. In addition, the source has undergone a major refactoring. The UCI engine can be downloaded at http://www.aartbik.com/MISC/chess.html for the following platforms:

(1) 64-bit Windows
(2) 32-bit Windows
(3) 64-bit Linux
(4) 64-bit MacOS

Please note that the logo has changed slightly, so kindly update these in engine summaries.

The 64-bit versions exhibit highest performance (so use these if you can), but even the 32-bit improved somewhat in the raw nodes-per-second rate over the first generation. The playing strength seems to have improved, although I must admit that I had hoped for much more gains from this major rewrite than I have observed in initial testing. It is time to release this next generation, however, if only to get some free time back again :-)

Some ongoing thoughts on BikJump development can be found on my blog at http://aartbik.blogspot.com/.


Thanks Abik. Nice program.
Nice layout of your blogspot.

Best to you,

Gerold.

Re: BikJump 2.0

PostPosted: 19 Nov 2008, 05:04
by abik
Thanks to Olivier who kindly reported a castling while in check bug!

:shock:

I have updated all versions (Windows, Linux, MacOS). Please update. The engine identifies itself as v2.01 but, except for the bug fix, is otherwise identical to v2.0.