Game Analyser has been updated.
Posted: 02 Jan 2009, 11:10
Game Analyser v1.2 is now available for download from the following URL...
http://home.pacific.net.au/~tommyinoz/gameanalyser.html
Here is the list of changes...
1. You now have the option to export the positions of interest to an EPD file. When you select this option the entire PGN file is processed looking for positions of interest based on your settings and then placed into an EPD file. This can be used to help you create test suites.
2. Installing Game Analyser has now been made easier. I have created a setup.exe file which will install Game Analyser and necessary Windows components automatically.
3. The 'Events' tag has been added to the main window.
4. File reading performance has been turbo charged. Previous versions of Game Analyser performed slowly when the PGN file contained 1000's of games. The reason for this is because Game Analyser didn't know where in the PGN file the requested game started, so it would simply start reading the file from the beginning and keep reading until it found the requested game. The latest version now performs a quick scan of the PGN file when it is first opened and an index of the PGN file is stored in RAM. So, when a game is requested, Game Analyser will now start reading the file at the location of the requested game. The game is now loaded instantly from any location of the PGN file, this also has the effect of dramatically speeding up the report/EPD creation.
Cheers,
Tom.
http://home.pacific.net.au/~tommyinoz/gameanalyser.html
Here is the list of changes...
1. You now have the option to export the positions of interest to an EPD file. When you select this option the entire PGN file is processed looking for positions of interest based on your settings and then placed into an EPD file. This can be used to help you create test suites.
2. Installing Game Analyser has now been made easier. I have created a setup.exe file which will install Game Analyser and necessary Windows components automatically.
3. The 'Events' tag has been added to the main window.
4. File reading performance has been turbo charged. Previous versions of Game Analyser performed slowly when the PGN file contained 1000's of games. The reason for this is because Game Analyser didn't know where in the PGN file the requested game started, so it would simply start reading the file from the beginning and keep reading until it found the requested game. The latest version now performs a quick scan of the PGN file when it is first opened and an index of the PGN file is stored in RAM. So, when a game is requested, Game Analyser will now start reading the file at the location of the requested game. The game is now loaded instantly from any location of the PGN file, this also has the effect of dramatically speeding up the report/EPD creation.
Cheers,
Tom.