Fimbulwinter timing adaption wish
Posted: 21 Mar 2009, 19:56
Fimbulwinter has no time management, but it has some cheap hard coded values
for pseudo controlling time usage, which are somehow outdated with nowadays hardware.
It would be nice if someone (Jim?) with a decent compiler could either generate some
compilations with higher depth /lower max time or make the two values commandline params,
which wouldn't be as tedious as adding a full time control management.
The source is available here:
http://www.shedletsky.com/jjshed/chess/
data.c:
100000 or 200000
and 7 or 8 would be fine with me
Guenther
for pseudo controlling time usage, which are somehow outdated with nowadays hardware.
It would be nice if someone (Jim?) with a decent compiler could either generate some
compilations with higher depth /lower max time or make the two values commandline params,
which wouldn't be as tedious as adding a full time control management.
The source is available here:
http://www.shedletsky.com/jjshed/chess/
data.c:
- Code: Select all
/* the engine will search for max_time milliseconds or until it finishes
searching max_depth ply. */
long max_time = 10000000;
int max_depth = 6;
100000 or 200000
and 7 or 8 would be fine with me
Guenther