Buggy engines and building a bug base
Posted: 04 Apr 2009, 10:26
I am still in the process of adding games to the bottom of my rating list and therefore also
test reasonably stable programs in the lowest range of strength.
Some experiences:
I will build a bug 'database' (even for older versions!) soon. In case of interest I will add it to my site and give
write permission to other TDs which use WB(and may be Chess GUI too, there is no sense to care about pseudo
bugs which later appear as GUI bugs...). Probably I will upload a first draft of an empty sheet(but with an example)
this weekend.
Guenther
test reasonably stable programs in the lowest range of strength.
Some experiences:
- Code: Select all
- Felpo_1001b always crashes here during the game
- Cheoss_0649JA always loses on time here and never manages to reach the cut at move 40,
except the game finishes before
- PulChess_021rev70 always gets out of sync in move 2 playing as Black
- all ChessAlex versions don't unlock the CPU on my MP system in ponder off
- MicroChess1976 always plays immediately
- ZZZZZZ_349JA still loses on time in dead lost positions when it seems it wants to resign
I will build a bug 'database' (even for older versions!) soon. In case of interest I will add it to my site and give
write permission to other TDs which use WB(and may be Chess GUI too, there is no sense to care about pseudo
bugs which later appear as GUI bugs...). Probably I will upload a first draft of an empty sheet(but with an example)
this weekend.
Guenther