Plisk 0.07 still has a problem as Black in WB mode
Posted: 17 Jul 2009, 19:18
Hi Vlad,
I am sorry but both new versions 0.06 and also 0.07 still show the same bug as 0.05 when playing as Black
in WB mode under Winboard. The debug still says it moves two! times as Black one time as Black and after that
it also makes Whites second move! WB ignores that move out of turn as usual and one move later Plisk
is of course out of sync and makes an invalid second move again for the White side instead of Blacks side.
Best regards,
Guenther
A debug example:
I am sorry but both new versions 0.06 and also 0.07 still show the same bug as 0.05 when playing as Black
in WB mode under Winboard. The debug still says it moves two! times as Black one time as Black and after that
it also makes Whites second move! WB ignores that move out of turn as usual and one move later Plisk
is of course out of sync and makes an invalid second move again for the White side instead of Blacks side.
Best regards,
Guenther
A debug example:
- Code: Select all
recognized 'normal' (-1) as variant normal
WinBoard 4.3.15k + AtlanChess_33.exe
Reset(1, 0) from gameMode 0
recognized 'normal' (-1) as variant normal
GameEnds(0, (null), 2)
shuffleOpenings = 0
TC string = '+40/15:0'
mps=40 tc=900000 inc=0
TC string = '+40/15:0'
mps=40 tc=900000 inc=0
StartChildProcess (dir="c:\Engines\WB\AtlanChess_33") "AtlanChess_33.exe"
641 >first : xboard
protover 2
1454 <first :
1454 <first : feature sigint=0 sigterm=0 colors=0 setboard=1 usermove=1 myname="Atlanchess 3.3" variants="normal" name=0 ping=1 done=1
1454 >first : accepted sigint
1454 >first : accepted sigterm
1454 >first : accepted colors
1454 >first : accepted setboard
1454 >first : accepted usermove
1454 >first : accepted myname
1454 >first : accepted variants
1454 >first : accepted name
1454 >first : accepted ping
1454 >first : accepted done
1469 >first : new
random
1469 >first : level 40 15 0
1469 >first : post
1469 >first : hard
1469 >first : easy
1469 >first : ping 1
1469 >first : force
StartChildProcess (dir="c:\Engines\WB\Plisk_007") "Plisk_007.exe"
1985 >second: xboard
protover 2
1985 <first : pong 1
1985 <second: Welcome to Plisk (0.0.7)
1985 <second: Setup..............Config:
1985 <second: m_iConfig_DepthSearch=40
1985 <second: m_iConfig_UseOpeningBook=1
1985 <second: m_iConfig_InfiniteThinkingTime=0
1985 <second: m_iConfig_PawnHashSize=28
1985 <second: m_iConfig_HashSize=100
1985 <second: m_iConfig_AspirationWindow=200
1985 <second: m_iConfig_FixedTimePerMove=1000
1985 <second: m_iConfig_UseMP=1
1985 <second: m_iConfig_NumberThreads=1
1985 <second: m_iConfig_LoggingMode=1
1985 <second: ....Done.
1985 <second: feature myname="Plisk 0.0.7" name=1 setboard=1 ics=1 done=1
1985 >second: accepted myname
1985 >second: accepted name
1985 >second: accepted setboard
1985 >second: accepted ics
1985 >second: accepted done
1985 <second: -- xboard
1985 <second:
1985 <second: -- protover 2
1985 <second:
1985 <second: -- accepted myname
1985 <second:
1985 <second: -- accepted name
1985 <second:
1985 <second: -- accepted setboard
1985 <second:
1985 <second: -- accepted ics
1985 <second:
1985 <second: -- accepted done
1985 <second:
2000 >second: new
random
2000 >second: ics -
2000 >second: level 40 15 0
2000 >second: post
2000 >second: hard
2000 >second: easy
2000 >second: force
2000 >first : computer
2000 >second: computer
2000 >second: name Atlanchess 3.3
TC string = '+40/15:0'
mps=40 tc=900000 inc=0
TC string = '+40/15:0'
mps=40 tc=900000 inc=0
time odds: 1 1
2000 >first : time 90000
2000 >first : otim 90000
2000 >first : go
nps: w=-1, b=-1
2000 <second: -- new
2000 <second:
2000 <second: -- random
2000 <second:
2000 <second: -- ics -
2000 <second:
2000 <second: -- level 40 15 0
2000 <second:
2000 <second: -- post
2000 <second:
2000 <second: -- hard
2000 <second:
2000 <second: -- easy
2000 <second:
2000 <second: -- force
2000 <second:
2000 <second: -- computer
2000 <second:
2000 <second: -- name Atlanchess 3.3
2000 <second:
2000 <first : move e4
machine move 0, castling = 7 0 4 7 0 4
move to parse: e4
Disambiguate in: 0(4,-1)-(4,3) = 0 (-)
Disambiguate out: 0(4,1)-(4,3) = 0 (-)
7 0 4 7 0 4 Legality test? e2e4
(7,0) (0,0) (4,0) (7,7) (0,7) (4,7) castling rights
TC string = '+40/15:0'
mps=40 tc=900000 inc=0
CoordsToAlgebraic, piece=0 (4,1)-(4,3) -
7 0 4 7 0 4 Legality test? e2e4
movetype=33, promochar=0=-
move: e2e4
, parse: e4 (
)
repeat test fmm=1 bmm=0 ep=-4, reps=6
1 ep=-3
0 ep=-4
time odds: 1 1
2000 >second: time 90000
2000 >second: otim 90000
2000 >second: e2e4
2000 >second: black
2000 >second: go
2063 <second: -- time 90000
2063 <second:
2079 <second: -- otim 90000
2079 <second:
2079 <second: -- e2e4
2079 <second:
2079 <second: e2e4
2079 <second: |a b c d e f g h
2079 <second: -------------------
2079 <second: 8|r n b q k b n r
2079 <second: |
2079 <second: 7|p p p p p p p p
2079 <second: |
2079 <second: 6|. . . . . . . .
2079 <second: |
2079 <second: 5|. . . . . . . .
2079 <second: |
2079 <second: 4|. . . . P . . .
2079 <second: |
2079 <second: 3|. . . . . . . .
2079 <second: |
2079 <second: 2|P P P P . P P P
2079 <second: |
2079 <second: 1|R N B Q K B N R
2079 <second: |
2079 <second: -------------------
2094 <second:
2094 <second: rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq -
2094 <second: (1) Allowing 30000 ms for move (0, 900000, 0)
2094 <second:
2094 <second: |a b c d e f g h
2094 <second: -------------------
2094 <second: 8|r n b q k b n r
2094 <second: |
2094 <second: 7|p p . p p p p p
2094 <second: |
2094 <second: 6|. . . . . . . .
2094 <second: |
2094 <second: 5|. . p . . . . .
2094 <second: |
2094 <second: 4|. . . . P . . .
2094 <second: |
2094 <second: 3|. . . . . . . .
2094 <second: |
2094 <second: 2|P P P P . P P P
2094 <second: |
2094 <second: 1|R N B Q K B N R
2094 <second: |
2094 <second: -------------------
2094 <second:
2094 <second: rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq -
2094 <second: move c7c5
machine move 1, castling = 7 0 4 7 0 4
move to parse: c7c5
7 0 4 7 0 4 Legality test? c7c5
7 0 4 7 0 4 Legality test? c7c5
(7,0) (0,0) (4,0) (7,7) (0,7) (4,7) castling rights
TC string = '+40/15:0'
mps=40 tc=900000 inc=0
CoordsToAlgebraic, piece=22 (2,6)-(2,4) -
7 0 4 7 0 4 Legality test? c7c5
movetype=33, promochar=0=-
move: c7c5
, parse: c5 (
)
repeat test fmm=2 bmm=0 ep=-4, reps=6
2 ep=-3
1 ep=-3
0 ep=-4
time odds: 1 1
2094 >first : time 90000
2094 >first : otim 89990
2094 >first : usermove 2094 >first : c7c5
2094 <second: -- black
2094 <second:
2094 <second: -- go
2094 <second:
2094 <second: (2) Allowing 30000 ms for move (0, 900000, 0)
2094 <second:
2094 <second: |a b c d e f g h
2094 <second: -------------------
2094 <second: 8|r n b q k b n r
2094 <second: |
2094 <second: 7|p p . p p p p p
2094 <second: |
2094 <second: 6|. . . . . . . .
2094 <second: |
2094 <second: 5|. . p . . . . .
2094 <second: |
2094 <second: 4|. . . . P . . .
2094 <second: |
2094 <second: 3|. . . . . N . .
2094 <second: |
2094 <second: 2|P P P P . P P P
2094 <second: |
2094 <second: 1|R N B Q K B . R
2094 <second: |
2094 <second: -------------------
2094 <second:
2094 <second: rnbqkbnr/pp1ppppp/8/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq -
2094 <second: move g1f3
Ignoring move out of turn by second, gameMode 5, forwardMost 2
2110 <first : move c3
machine move 2, castling = 7 0 4 7 0 4
move to parse: c3
Disambiguate in: 0(2,-1)-(2,2) = 0 (-)
Disambiguate out: 0(2,1)-(2,2) = 0 (-)
7 0 4 7 0 4 Legality test? c2c3
(7,0) (0,0) (4,0) (7,7) (0,7) (4,7) castling rights
TC string = '+40/15:0'
mps=40 tc=900000 inc=0
CoordsToAlgebraic, piece=0 (2,1)-(2,2) -
7 0 4 7 0 4 Legality test? c2c3
movetype=33, promochar=0=-
move: c2c3
, parse: c3 (
)
repeat test fmm=3 bmm=0 ep=-4, reps=6
3 ep=-3
2 ep=-3
1 ep=-3
0 ep=-4
time odds: 1 1
Interrupting second
2125 >second: time 89990
2125 >second: otim 89998
2125 >second: c2c3
2125 <second: -- time 89990
2125 <second:
2125 <second: -- otim 89998
2125 <second:
2125 <second: -- c2c3
2125 <second:
2125 <second: c2c3
2125 <second: |a b c d e f g h
2125 <second: -------------------
2125 <second: 8|r n b q k b n r
2125 <second: |
2125 <second: 7|p p . p p p p p
2125 <second: |
2125 <second: 6|. . . . . . . .
2125 <second: |
2125 <second: 5|. . p . . . . .
2125 <second: |
2125 <second: 4|. . . . P . . .
2125 <second: |
2125 <second: 3|. . K . . N . .
2125 <second: |
2125 <second: 2|P P P P . P P P
2125 <second: |
2125 <second: 1|R N B Q K B . R
2125 <second: |
2125 <second: -------------------
2125 <second:
2125 <second: rnbqkbnr/pp1ppppp/8/2p5/4P3/2K2N2/PPPP1PPP/RNBQKB1R w KQkq -
2125 <second: (4) Allowing 29996 ms for move (0, 899900, 0)
2125 <second: 2 142 0 255 d4 Nf6
2125 <second: 3 342 0 2307 Ba6 Qa5 b4 Qxa6
2141 <second: 3 490 1 3746 Ke2 Qa5 Kd3 Nf6
2219 <second: 4 573 9 20671 h3 Qa5 Kd3 Qa6 Kc3 Qf6
2329 <second: 5 565 20 49562 d4 Nf6 Ng5 Qa5 b4 Qxb4
2860 <second: 6 482 73 219989 Ne5 Qa5 Kd3 d5 Re3 dxe4 Rxe4 Bf5
5063 <second: 7 478 293 975750 h3 Nf6 Qe2 Nc6 Qc4 Qa5 b4 cxb4
22047 <second: 8 475 1992 6698175 d4 Qa5 Kd3 d5 Rh4 Nf6 e5 Bf5 Ke2 Qb5
32141 <second: 9 675 3001 10420307 d4 Qa5 Kd3 d5 Rh4 dxe4 Rxe4 Bf5 Ke3 Bxe4 Kxe4
32141 <second:
32141 <second: |a b c d e f g h
32141 <second: -------------------
32141 <second: 8|r n b q k b n r
32141 <second: |
32141 <second: 7|p p . p p p p p
32141 <second: |
32141 <second: 6|. . . . . . . .
32141 <second: |
32141 <second: 5|. . p . . . . .
32141 <second: |
32141 <second: 4|. . . P P . . .
32141 <second: |
32141 <second: 3|. . K . . N . .
32141 <second: |
32141 <second: 2|P P P . . P P P
32141 <second: |
32141 <second: 1|R N B Q K B . R
32141 <second: |
32141 <second: -------------------
32141 <second:
32141 <second: rnbqkbnr/pp1ppppp/8/2p5/3PP3/2K2N2/PPP2PPP/RNBQKB1R b KQkq -
32141 <second: move d2d4
machine move 3, castling = 7 0 4 7 0 4
move to parse: d2d4
7 0 4 7 0 4 Legality test? d2d4
GameEnds(37, Xboard: Forfeit due to invalid move: d2d4 (d2d4) res=0, 4)
32141 >first : result 1-0 {Xboard: Forfeit due to invalid move: d2d4 (d2d4) res=0}
Interrupting second
32141 >second: result 1-0 {Xboard: Forfeit due to invalid move: d2d4 (d2d4) res=0}
32250 >first : quit
32860 >second: quit
Exiting: Match Atlanchess 3.3 vs. Plisk 0.0.7: final score 1-0-0
ExitEvent() during GameEnds(), wait
GameEnds() seems stuck, proceed exiting