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Connecting engine to winboard
Posted:
23 Nov 2009, 00:31
by bergin
Hi forum,
I read through some previous posts on how to send moves to winboard but couldnt find anything on how you set up winboard.
I thought I could start from here.
1) run winboard
2) execute this code:
- Code: Select all
signal(SIGINT, SIG_IGN);
printf("move %s\n", "e2e4");
fflush(stdout);
3) somehow the move is made?
Thats about as far as I got!
Pointers please!
Re: Connecting engine to winboard
Posted:
23 Nov 2009, 14:46
by H.G.Muller
I think to run under WinBoard, you should at least wait for receiving a "go" command on your standard input before sending a move, or WinBoard might simply discard the move.
To run your "mock-up engine" under WinBoard, you should start WB through the startup dialog, and type the name of your executable in the field for the first engine. (Possibly followed by " /fd=FOLDERNAME" if your executable is not in the same older as wnboard.exe.)
Re: Connecting engine to winboard
Posted:
24 Nov 2009, 00:54
by bergin
Ok thanks. The idea in the code is that the human plays any move and the computer plays e7e5. I can get WB to load the program (a big move forward!) but on playing a move the program doesnt respond. How can I alter the code to make it work?
- Code: Select all
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <signal.h>
int main(){
char line[256], command[256];
signal(SIGINT, SIG_IGN);
int computer_side, side;
printf("\n");
printf("feature time=0\n" );
fflush(stdout);
for (;;){
fflush(stdout);
if (side == computer_side) {
printf("move e7e5\n" );
//alter_board
continue;
}
if (!fgets(line, 256, stdin))
break;
sscanf(line, "%s", command);
if (line[0] == '\n')
continue;
if (!strcmp(command, "go")) {
side=1;
computer_side = side;
continue;
}
if (!strcmp(command, "quit"))
break;
}
return 0;
}
Re: Connecting engine to winboard
Posted:
24 Nov 2009, 11:17
by H.G.Muller
OK, my mistake. After receiving "new" (which you do not detect, but which will be sent), the engine is supposed to be set for playing black. So it does not receive a "go" command, just the move. So what you wrote now works only if you let the computer play white (which you originally did).
You don't initialize side and compute_side now (which is a bad idea for local variables at any rate). To make it work you should initialize computer_side to black, and side to white. And after sending a move, you should flip side, because now (when I let it play white) it keeps sending the same move forever. (And an illegal one on top of it, as it is a black move, but even if you would have sent a white move it would only be legal the first time you sent it.)
Re: Connecting engine to winboard
Posted:
30 Nov 2009, 02:52
by bergin
HG, Got it working fine, thanks! quite thrilling when you see it happening. no castling, en-passant or checks/doublechecks or mate but if I dont concentrate it will gain material advantage; also moves which are very counter-intuitive but perfectly good as moves.
Re: Connecting engine to winboard
Posted:
02 Dec 2009, 01:49
by bergin
.. and for those wanting to know how to get an engine to connect to winboard:
- Code: Select all
// based on kerrigan's work
#include <time.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <signal.h>
#include "functions.h"
tile board[64];
int nodes=0;
char game_tree_log[10000];
int side, the_score;
int ply=0;
extern move pv[50][50];
extern int pv_length[50];
move movelist[200] ;
int main(void){
xboard();
}
void xboard(void){
int count, computer_side, human_side;
char line[256], command[256];
move m;
signal(SIGINT, SIG_IGN);
printf("\n");
initialise();
count = find_legals( board, movelist);
computer_side = NOCOLOR;
for (;;) {
fflush(stdout);
if (side == computer_side) {
the_score = think(board);
printf("move %s\n", convert_move_to_coordinate_notation(pv[0][0]));
make_game_move(pv[0][0], board, count, movelist);
ply = 0;
count = find_legals( board, movelist);
continue;
}
if (!fgets(line, 256, stdin))
return;
if (line[0] == '\n')
continue;
sscanf(line, "%s", command);
if (!strcmp(command, "xboard"))
continue;
if (!strcmp(command, "new")) {
initialise();
count = find_legals( board, movelist);
computer_side = BLACK;
human_side = WHITE;
continue;
}
if (!strcmp(command, "quit"))
return;
if (!strcmp(command, "force")) {
computer_side = NOCOLOR;
continue;
}
if (!strcmp(command, "white")) {
side = WHITE;
count = find_legals( board, movelist);
computer_side = BLACK;
human_side = WHITE;
continue;
}
if (!strcmp(command, "black")) {
side = BLACK;
count = find_legals( board, movelist);
computer_side = WHITE;
human_side = BLACK;
continue;
}
if (!strcmp(command, "otim")) {
continue;
}
if (!strcmp(command, "go")) {
computer_side = side;
human_side = BLACK;
continue;
}
m = parse_move(line);
if (side == human_side) {
if ( m.from >=0){
if(make_game_move(m, board, count, movelist)){
printf("The selection is not on list: %s\n", line);
fflush(stdout);
}
}
else
printf("Error (unknown command): %s\n", command);
}
}
}
/*void play_chess(void){
int computer_side, the_score;
char s[256];
int m;
printf("\n");
printf("Bergins Blunder\n");
printf("\"help\" displays a list of commands.\n");
printf("\n");
initialise();
count = find_legals( board, movelist);
computer_side = NOCOLOR;
for (;;) {
if (side == computer_side) {
the_score = think(board);
printf("Comp move %s\n", pv[0][0]);
make_game_move(pv[0][0], board, count, movelist);
ply = 0;
count = find_legals( board, movelist);
continue;
}
printf("bb> ");
if (scanf("%s", s) == EOF)
return 0;
if (!strcmp(s, "on")) {
computer_side = side;
continue;
}
if (!strcmp(s, "off")) {
computer_side = NOCOLOR;
continue;
}
if (!strcmp(s, "st")) {
scanf("%d", &max_time);
max_time *= 1000;
max_depth = 32;
continue;
}
if (!strcmp(s, "sd")) {
scanf("%d", &max_depth);
max_time = 1 << 25;
continue;
}
if (!strcmp(s, "undo")) {
if (!hply)
continue;
computer_side = EMPTY;
takeback();
ply = 0;
gen();
continue;
}
if (!strcmp(s, "new")) {
computer_side = NOCOLOR;
initialise();
count = find_legals( board, movelist);
continue;
}
if (!strcmp(s, "d")) {
show_board();
continue;
}
if (!strcmp(s, "bye")) {
printf("Share and enjoy!\n");
break;
}
if (!strcmp(s, "h")) {
printf("on - computer plays for the side to move\n");
printf("off - computer stops playing\n");
printf("new - starts a new game\n");
printf("d - display the board\n");
printf("bye - exit the program\n");
printf("Enter moves in coordinate notation, e.g., e2e4, e7e8Q\n");
continue;
}
m = parse_move(s);
if (m == -1 || !makemove(gen_dat[m].m.b))
printf("Illegal move.\n");
else {
ply = 0;
gen();
print_result();
}
}
return 0;
}*/
void initialise(void){
char *startpos = "RNBQKBNR/PPPPPPPP/8/8/8/8/pppppppp/rnbqkbnr";
precompute_moves();
load_board(startpos, board);
side = WHITE;
}