Hi all,
I had to stop testing the Jim Ablett 64-bit compile of Scorpio 2.0 on 2 cores because it exceeds time in half of the games. Anyone with such experience and the cure?
Environment:
Q6600, Win XP pro x64, 2GB RAM, 192 MB used for hash, 32 MB EGBB cache, all 5-man EGBB's, 2 threads.
GUI is Deep Shredder 11, WB2UCI used with only TerminateHard=true as parameter.