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Scorpio 2.0 x64 2CPU

PostPosted: 15 Jan 2008, 07:07
by Gábor Szots
Hi all,

I had to stop testing the Jim Ablett 64-bit compile of Scorpio 2.0 on 2 cores because it exceeds time in half of the games. Anyone with such experience and the cure?

Environment:

Q6600, Win XP pro x64, 2GB RAM, 192 MB used for hash, 32 MB EGBB cache, all 5-man EGBB's, 2 threads.

GUI is Deep Shredder 11, WB2UCI used with only TerminateHard=true as parameter.