* movestogo <x>
there are x moves to the next time control, this will only be sent if x > 0, if you don't get this and get the wtime and btime it's sudden death
What is sudden death?
/Peter
Moderator: Andres Valverde
* movestogo <x>
there are x moves to the next time control, this will only be sent if x > 0, if you don't get this and get the wtime and btime it's sudden death
Laurens Winkelhagen wrote:Hi Peter,
Sudden death is the time control where the mps (moves per session) are infinite, in effect that means that there is only one session. e.g. 40 minutes per side for the whole game.
This as opposed to 40 minutes for 40 moves;-)
I'm actually not sure of incremental time controls fit in this classification of sudden death. (e.g. 2 minutes per side for the whole game + 2 seconds per move).
Regards, Laurens.
Ingo Bauer wrote:So after a "mate 6" or a "movetime x" ignore any other depth or time command.
Peter Fendrich wrote:Ingo Bauer wrote:So after a "mate 6" or a "movetime x" ignore any other depth or time command.
Hello Ingo,
For me "go depth x movetime y" makes sense! The search will stop if any of them is reached.
This is a good example of the confusion created by lack of protocol standard. Either you or me can say what's right or wrong here.
/Peter
For instance "go mate 6 depth 5" is nonsense to me and "go movetime x wtime y" is another one.
Return to Programming and Technical Discussions
Users browsing this forum: No registered users and 24 guests