How fast is your check move generator?
I just found out that mine is very slow. It is almost as fast as generating all moves and then testing if it is a check.
are bitboards better than offset methods for this kind of stuff?
daniel
Moderator: Andres Valverde
Daniel Shawul wrote:How fast is your check move generator?
I just found out that mine is very slow. It is almost as fast as generating all moves and then testing if it is a check.
are bitboards better than offset methods for this kind of stuff?
daniel
Daniel Shawul wrote:How fast is your check move generator?
I just found out that mine is very slow. It is almost as fast as generating all moves and then testing if it is a check.
are bitboards better than offset methods for this kind of stuff?
Daniel Shawul wrote:How fast is your check move generator?
FEN: rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
+-*--b--c--d--*--f--g--*-+ MS Vis. Studio C++ Vers. 13.10
8 |[r][n][b][q][k][b][n][r]| (Compilation: Nov 7 2004)
7 |[p][p][p][p][p][p][p][p]|
6 | ::: ::: ::: :::| Perft Testseries
5 |::: ::: ::: ::: |
4 | ::: ::: ::: :::| (without caching)
3 |::: ::: ::: ::: |
2 |<P><P><P><P><P><P><P><P>| Smirf Test No.: 00
1 |<R><N><B><Q><K><B><N><R>|
=>+-*--b--c--d--*--f--g--*-+ Break Time 250.0 Sec.
Ply Nodes all (x) (e.p.) all (+) all (++) Promot. Castl. Sec.
-------------------------------------------------------------------------------
1 20 0 0 0 0 0 0 0
2 400 0 0 0 0 0 0 0
3 8902 34 0 12 0 0 0 0
4 197281 1576 0 469 0 0 0 0
5 4865609 82719 258 27351 0 0 0 0.2
6 119060324 2812008 5248 809099 46 0 0 4.5
7 3195901860 108329926 319617 33103848 1628 0 883453 116
8 84998978956 3523740106 7187977 968981593 147215 0 23605205 3116
-------------------------------------------------------------------------------
If you are using 0x88:
You can use the "can piece on fsq attack tosq" trick.
Then it becomes: Can piece on fsq attack tosq via another square". Do not give a yes/no but give the actual squares on wich it does.
For a knight,rook,bishop you give atmost 2 squares, pawn 1, queen 11 (? iirc)
Do you have a suggestion for a good benchmark? According to my profiler, my generate_checks() functions consume 1.2% of the CPU time in tactical positions. Of course this number by itself means nothing (except that cannot hope to improve my program by optimising this function). Perhaps I just call generate_checks() less often than you do, or the rest of my code is very slow?
I do not know exactly what you are targeting. If it is the creation of moves including the information, whether they are no, single or double check threats, there is a special perft routine of mine. An example:
Daniel Shawul wrote:BTW Reinhard ,do you see any advantage by using an offset method other
than 0x88? This method gives nice square relation ships which helps in fast attack generation.
best
daniel
Daniel Shawul wrote:Reinhard wrote:I do not know exactly what you are targeting. If it is the creation of moves including the information, whether they are no, single or double check threats, there is a special perft routine of mine. An example:
BTW Reinhard ,do you see any advantage by using an offset method other
than 0x88? This method gives nice square relation ships which helps in fast attack generation.
FEN: 3R4/b1N1Q3/2B4K/r2P3b/pB1k2p1/1qR1p3/1Nn5/6n1 w - - 0 1
+-a--b--c--d--e--f--g--h-+ MS Vis. Studio C++ Vers. 13.10
8 | ::: <R> ::: :::| (Compilation: Nov 7 2004)
7 |[b] <N> <Q> ::: | Testscenario (sorted, O(n*log(n))):
6 | :::<B>::: ::: <K>| Move generation
5 |[r] :::<P>::: :::[b]|
4 |[p]<B> [k] :::[p]:::| Smirf Test No.: 01
3 |:::[q]<R> [p] ::: |
2 | <N>[n]::: ::: :::| Move Count: 54*1347179
1 |::: ::: ::: [n] | per Second: 19898158
=>+-a--b--c--d--e--f--g--h-+ Time: 3.656 sec
7.980 Rc3xb3 4.672 Bb4xa5 3.172 Kh6xh5 2.605 Rc3xc2 1.152 Qe7xe3+
0.793 Nb2xa4 0.715 Qe7-e4+ 0.711 Bc6xa4 0.688 Rc3xe3 0.676 Qe7-c5+
0.676 Qe7-e5+ 0.594 Nc7-e6+ 0.594 Nc7-b5+ 0.559 Bb4-c5+ 0.539 Rc3-c4+
0.539 Rc3-d3+ 0.535 Qe7-f6+ 0.391 Qe7-g7+ 0.199 Rd8-d6 0.180 Nb2-c4
0.180 Nb2-d3 0.129 Kh6-g5 0.117 Qe7-d6 0.098 Rd8-d7 0.094 Qe7-e6
0.020 Kh6-g7 0.016 Qe7-d7 0.000 Bb4-d6 0.000 Rc3-c5 0.000 Bc6-b5
0.000 Qe7-g5 -0.016 Rd8-c8 -0.016 Rd8-e8 -0.020 Nb2-d1 -0.043 Qe7-f7
-0.043 Nc7-a6 -0.047 Rd8-b8 -0.047 Rd8-f8 -0.055 Kh6-h7 -0.078 Bc6-d7
-0.082 Qe7-h4 -0.098 Nc7-e8 -0.098 Qe7-e8 -0.098 d5-d6 -0.102 Rd8-g8
-0.102 Rd8-a8 -0.117 Bb4-a3 -0.129 Qe7-f8 -0.137 Bc6-b7 -0.168 Rd8-h8
-0.184 Qe7-h7 -0.184 Nc7-a8 -0.191 Bc6-e8 -0.277 Bc6-a8
FEN: cr5nr1/p1p1p1Pppp/3p2a3/PpPk4N1/1PC2P4/4BN1PA1/1Q2B3PP/1R3K2R1 w Q b6 0 1
+-a--b--c--d--e--f--g--h--i--j-+ MS Vis. Studio C++ Vers. 13.10
8 |[c][r] ::: ::: [n][r]:::| (Compilation: Nov 7 2004)
7 |[p] [p] [p] <P>[p][p][p]| Testscenario (sorted, O(n*log(n))):
6 | :*: [p] :::[a]::: :::| Move generation
5 |<P>[p]<P>[k]::: ::: <N> |
4 | <P><C>::: <P> ::: :::| Smirf Test No.: 21
3 |::: ::: <B><N>:::<P><A> |
2 | <Q> :::<B>::: :::<P><P>| Move Count: 87*836180
1 |:::<R>::: :::<K>::: <R> | per Second: 16055541
=>+-a--*--c--d--e--*--g--h--i--j-+ Time: 4.531 sec
10.38 g7xh8Q 9.871 g7xh8C 8.461 g7-g8Q+ 8.152 g7xh8A 7.418 g7-g8C
7.008 g7xh8R 6.648 Ni5xg6 6.086 g7-g8A+ 5.289 g7xh8B 4.781 g7xh8N
4.363 g7-g8R 3.031 g7-g8B+ 1.988 g7-g8N 1.402 Ai3xe7+ 1.031 O-O-O+
1.016 a5xb6 1.012 Cc4xd6+ 0.938 c5xd6 0.867 Ni5xh7 0.816 Ai3-f6+
0.816 c5xb6 0.758 Qb2-e5+ 0.758 Qb2-d4+ 0.680 Ni5xj7 0.559 Qb2-d2+
0.547 Rb1-d1+ 0.539 Cc4-e5+ 0.539 Cc4-d4+ 0.418 Cc4-c3+ 0.418 Cc4-b6+
0.340 Cc4-d2+ 0.238 Ai3-g5 0.223 Ai3-g4 0.184 Ni5-g4 0.180 Nf3-e5
0.180 Nf3-d4 0.141 Ai3-h5 0.141 Ri1-g1 0.137 Qb2-c3 0.137 Qb2-f6
0.125 Ai3-h4 0.121 Be3-d4 0.117 Be2-d3 0.113 Ai3-g2 0.086 Kf1-f2
0.078 Qb2-b3 0.074 Ri1-h1 0.063 j2-j4 0.043 Qb2-c2 0.039 Ai3-g1
0.039 Ai3-h2 0.039 j2-j3 0.031 Rb1-c1 0.031 h3-h4 0.031 Kf1-e1
0.031 Rb1-e1 0.023 f4-f5 0.020 Kf1-g2 0.000 Qb2-a3 0.000 Cc4-e4
-0.016 a5-a6 -0.020 Nf3-g5 -0.020 Nf3-d2 -0.027 Ai3-h1 -0.039 c5-c6
-0.055 Rb1-a1 -0.055 Qb2-c1 -0.055 Kf1-g1 -0.063 Ai3-j5 -0.066 Qb2-a2
-0.070 Ai3-j4 -0.078 Be3-d2 -0.082 Ri1-j1 -0.082 Be2-d1 -0.133 Ni5-j3
-0.133 Nf3-e1 -0.133 Nf3-h4 -0.137 Be3-f2 -0.141 Qb2-a1 -0.176 Cc4-c2
-0.184 Ai3-j1 -0.191 Be3-c1 -0.219 Cc4-a3 -0.219 Nf3-g1 -0.219 Nf3-h2
-0.273 Cc4-c1 -0.277 Be3-g1
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