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Stef Luijten wrote:Tom,
Fully agree, I think Wing has gained over 100 ELO points form adding history pruning!
Stef
Thomas Mayer wrote:Hi Tom,
well, for me it seems not to work... I have tried several things now, but still the resulting engine is simply weaker... But I haven't given up yet...
H.G.Muller wrote: (Score 66%-33%. How many ELO points is that?)
Thomas Mayer wrote:Hi Tom,
well, for me it seems not to work... I have tried several things now, but still the resulting engine is simply weaker... But I haven't given up yet...
Experiences seem to be different. I believe e.g. in Fruit it is a big part of it's strength and same about Glaurung. The Spike team speaks in CCC of about 20 Elo improvemant whereas I know that e.g. Richard Pijl had the same experience then I had: weaker version... But I am sure he hasn't given up either...
Greets, Thomas
P.S.: I currently try to track down why I have this problem, it seems to me, that my move ordering is too bad... I have some work to do...
Tom King wrote:Strange that it seems to offer some programs a lot, and some very little.
Does the extra depth help programs which aren't (relatively) strong at tactics?
Tord Romstad wrote:Tom King wrote:Strange that it seems to offer some programs a lot, and some very little.
Aren't most tricks like that?Does the extra depth help programs which aren't (relatively) strong at tactics?
I think it's more complicated than that. For instance, The Baron and Glaurung are both relatively weak at tactics, but late move reductions seem to help Glaurung but not The Baron. Perhaps it tends to help more in simple and stupid programs (mine is one of those) than in more complicated and knowledge-loaded programs.
Tord
Tony van Roon-Werten wrote:Tord Romstad wrote:Tom King wrote:Strange that it seems to offer some programs a lot, and some very little.
Aren't most tricks like that?Does the extra depth help programs which aren't (relatively) strong at tactics?
I think it's more complicated than that. For instance, The Baron and Glaurung are both relatively weak at tactics, but late move reductions seem to help Glaurung but not The Baron. Perhaps it tends to help more in simple and stupid programs (mine is one of those) than in more complicated and knowledge-loaded programs.
Tord
Not sure, it seems to help XiniX tacticly (XiniX's weak point) while not costing too much positionally (stronger point).
Though, I seem to be limitting the reductions a lot more than others.
Tony
Tom King wrote:Tony van Roon-Werten wrote:Tord Romstad wrote:Tom King wrote:Strange that it seems to offer some programs a lot, and some very little.
Aren't most tricks like that?Does the extra depth help programs which aren't (relatively) strong at tactics?
I think it's more complicated than that. For instance, The Baron and Glaurung are both relatively weak at tactics, but late move reductions seem to help Glaurung but not The Baron. Perhaps it tends to help more in simple and stupid programs (mine is one of those) than in more complicated and knowledge-loaded programs.
Tord
Not sure, it seems to help XiniX tacticly (XiniX's weak point) while not costing too much positionally (stronger point).
Though, I seem to be limitting the reductions a lot more than others.
Tony
Hi Tony,
good to hear that Xinix is still going..
What do you think the history pruning/ late move reductions gives Xinix? I'm seeing about +40 ELO from this technique. Maybe a really good implementation gives more?
Regards,
Tom
Tony van Roon-Werten wrote:
Hi Tom,
I'm not sure, but I think it gives XiniX really a lot. XiniX has always been quite strong positionally, but weak at tactics.
I was already using a relative of this technique, but not to reduce "bad moves" in to search, but rather add "good moves" into first plies of quiescence.
This reduction gives more depth, so it becomes better at tactics, without causing to much weakening positionally.
In addition, it seems to limit explosions of my search, when using "creative extensions"
I guestimate the improvement is >100 Elo. Split out: tacticly it improves 120 and positionally it got worse 20
My guess is that engines stronger tacticly than positionally gain a lot less.
Cheers,
Tony
Tom King wrote:Tony van Roon-Werten wrote:
Hi Tom,
I'm not sure, but I think it gives XiniX really a lot. XiniX has always been quite strong positionally, but weak at tactics.
I was already using a relative of this technique, but not to reduce "bad moves" in to search, but rather add "good moves" into first plies of quiescence.
This reduction gives more depth, so it becomes better at tactics, without causing to much weakening positionally.
In addition, it seems to limit explosions of my search, when using "creative extensions"
I guestimate the improvement is >100 Elo. Split out: tacticly it improves 120 and positionally it got worse 20
My guess is that engines stronger tacticly than positionally gain a lot less.
Cheers,
Tony
Wow another engine which seems to get 100 ELO from this simple technique! Amazing.
Perhaps there is even more to gain by careful tuning?
Uri Blass wrote:I ran noomen match between movei with late move reduction and movei without late move reduction at 2 minutes/40 moves and the version with late move reduction won 59-41.
I do not know how much it gives against other opponents or at longer time control.
Uri
Tom King wrote:{snip}
Has anyone tried some of the late move pruning ideas found in Toga?
Regards,
Tom
Dann Corbit wrote:Tom King wrote:{snip}
Has anyone tried some of the late move pruning ideas found in Toga?
Regards,
Tom
Fruit (and hence Toga) along with Glaurung are the pioneers of late move (history) reduction based pruning. It has been found in Fruit for a long time.
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