endgame programming
Posted: 18 Jul 2005, 17:26
Hi,
I am not interested in adding tablebase support to my engine, but I am interested in rule-based/heuristic endgame programming. I've looked around for information on this approach and have found next to nothing in the way of literature, does anyone know of any resources, whether for particular 4/5 piece endgames or not ? Or has this approach been completely abandoned in favour of tablebases ?
I am not interested in adding tablebase support to my engine, but I am interested in rule-based/heuristic endgame programming. I've looked around for information on this approach and have found next to nothing in the way of literature, does anyone know of any resources, whether for particular 4/5 piece endgames or not ? Or has this approach been completely abandoned in favour of tablebases ?