There is one of many 'phenomena' that I have observed in computer chess, which I have 'called' 'parabolic terms' and am certain there is a better term, and that parabolic, is not even close. Here it is:
we all know, that a knight in the corner is generally bad and that a knight in the extended center is good. But the difference between a knight in the center and a knight in the extended center is far smaller than the difference between the rim and one-square-in-from-the-rim.
another example: mobility
It is far worse for a piece to go from 1 or 2 available moves down to 0 than it is to go from say 8 moves to 6
so what do you call this kind of curve? reciprical? eliptical?