Help! SnailChess Debug problem
Posted: 28 Dec 2005, 18:24
Hello,
I need help - winoldap ?
I am now making basic design changes in SnailChess and have
completed the basic program that plays w/o bugs with winboard win 98 with a P4 1.4 Ghz. It is compiled with Visual C++ 4.0.
With winboard, it behaves normally in either release/debug mode. It can run in console debug mode in self autoplay, printing +-+-+-... until game end. In autoplay, just , it behaves abnormally as it never happened before - it runs extremely slowly. I have to wait an exceptionally long time before it completes a game. What happens is something "winoldap" which I have never seen before, always run together as a background task whenever autoplay console is run. Changing my compilation settings does not help.
I now find debugging difficult. Does anyone know what is happenning.
Is it "winoldap"
Thanks
Rasjid
I need help - winoldap ?
I am now making basic design changes in SnailChess and have
completed the basic program that plays w/o bugs with winboard win 98 with a P4 1.4 Ghz. It is compiled with Visual C++ 4.0.
With winboard, it behaves normally in either release/debug mode. It can run in console debug mode in self autoplay, printing +-+-+-... until game end. In autoplay, just , it behaves abnormally as it never happened before - it runs extremely slowly. I have to wait an exceptionally long time before it completes a game. What happens is something "winoldap" which I have never seen before, always run together as a background task whenever autoplay console is run. Changing my compilation settings does not help.
I now find debugging difficult. Does anyone know what is happenning.
Is it "winoldap"
Thanks
Rasjid