Hi to all !
It's my first post here although I'm a lurker since several monthes. I think it's time now to present myself, I have no precise questions, so below are just a description of my work .
I have written a winboard chess engine from scratch in MS visual basic .net.
It's name is Milady, works under winboard. My programme is still very weak, partly due to the poor nps (20000) and the high branching factor (8). It follows Alpha-Beta cutoff, PVS, iterative deepening, Quiescence, Killer Move and History-Heuristic, Aspiration Window... I tried to ameliorate the soft these last weeks, but found that it's very hard and most of the time the programmes becomes weaker
There are lot of ideas to follow here, so lot of work to do...
See you soon here,
Yves