Tunning the eval
Posted: 02 Jan 2009, 13:49
hi all!
This is my first topic in this forum (no posts since long )
Well I am the Jars and Yoda programmer and I think my eval is so ... wrong...
I try to rewrite it from scratch (before making hashtables)
I add param eval one by one with adjusting weights
Then I test the change :
- By selftest against "old" versions (RR 10 games vs eachover)
-By gauntlets vs 6 engines (10 games vs eachover)
Do you think it's a good way ?
best regards
dany
This is my first topic in this forum (no posts since long )
Well I am the Jars and Yoda programmer and I think my eval is so ... wrong...
I try to rewrite it from scratch (before making hashtables)
I add param eval one by one with adjusting weights
Then I test the change :
- By selftest against "old" versions (RR 10 games vs eachover)
-By gauntlets vs 6 engines (10 games vs eachover)
Do you think it's a good way ?
best regards
dany