This tutorial looks very promising.
I wrote a chess engine in VB a few years ago, and only got so far due to my limited programming knowledge, it worked, and you could play against it, but it wasn't that good.
Now, after a few months at university on a computer science course, my programming knowledge has greatly increased, and I have been interested in improving my engine. I have made alot of changes to it, and it now plays alot better, but the main problems I still have are that VB is slow compared to C++, and I have no way of playing it against other engines, other than manually entering the moves, which is obviously not a very good method.
So I have been looking around for a tutorial on how to allow your engine to communicate with win board. And this tutorial looks like it will be one of the best ones out there, once more material has been added to it.
So, just posting to tell you that your tutorial is appreciated, and to motivate you to develop it further.
I understand you have a busy life, and maybe not much time to update the tutorial, but I look forward to it's future development.
Once the tutorial gets to the point where it gives at least a playable engine, I can apply the evaluation techniques to it from my old engine, and maybe we can share evaluation techniques and other features of our engines