My engine only plays at a depth 3 with quiescence search, for now
I faced with engines configured to play only depth 1, so my engine can win. But he never manages to win a game.
Even when I play against him, he loses.
So here I am now remaking its evaluation function. trying to go very slowly in every detail to get to play a decent game.
And here is where I need your opinions and help.
For now I'm just considering the material balance board, PSQ tables (extracted from other engines) and some king safety ..
Material:
Rook = 500
Queen = 950
Knight = 325
Bishop = 325
Pawn = 100
some recommendations or tips for a more stable game and avoid bad moves?
respuestas en español serán agradecidas
