Botvinnik-Markoff Extension
Posted: 22 Aug 2006, 22:56
Hi all,
I use an extension [ETD] which resembles the BM ext., in that it uses the null-move refutation .
It also resembles mate threat too, maybe more so.
But 1. I do not use the BM ext. because I still dont quite get it, and 2. I am not even sure what it is supposed to 'see' exactly
So, I am simply going to explain my extension, in hopes that someone will be able to point out the differences, or just help me understand it:
Basically, if not-moving loses a hung piece or is lost to a smaller valued piece, extend.
I limit this to PV nodes, and once used in a line, it is discontinued so that only one can be triggered along any variation.
Basically, it serves the same purpose as the recapture extension: to detect when something may be 'hidden' by eating up 2 ply.
IE, I see position has a problem, so I threaten your knight with my pawn, you move knight, and then the problem gets pushed over the horizon!
I figure this happens at least as often as the recapture trick does, if not more!
What does the BM ext see? What's the point of it? Detecting 'persistent' threats?
Is this right? :
If null-move refutation is the same now as it was at ply-2, extend [whole node? ie, ++depth]
Also, the mate threat extension:
Do most people trigger this upon *any* -mate score or just mate-in-one ?
-Thanks
-David
I use an extension [ETD] which resembles the BM ext., in that it uses the null-move refutation .
It also resembles mate threat too, maybe more so.
But 1. I do not use the BM ext. because I still dont quite get it, and 2. I am not even sure what it is supposed to 'see' exactly
So, I am simply going to explain my extension, in hopes that someone will be able to point out the differences, or just help me understand it:
Basically, if not-moving loses a hung piece or is lost to a smaller valued piece, extend.
I limit this to PV nodes, and once used in a line, it is discontinued so that only one can be triggered along any variation.
Basically, it serves the same purpose as the recapture extension: to detect when something may be 'hidden' by eating up 2 ply.
IE, I see position has a problem, so I threaten your knight with my pawn, you move knight, and then the problem gets pushed over the horizon!
I figure this happens at least as often as the recapture trick does, if not more!
What does the BM ext see? What's the point of it? Detecting 'persistent' threats?
Is this right? :
If null-move refutation is the same now as it was at ply-2, extend [whole node? ie, ++depth]
Also, the mate threat extension:
Do most people trigger this upon *any* -mate score or just mate-in-one ?
-Thanks
-David