Bitboards with limited memory
Posted: 05 Feb 2008, 19:19
Hello,
Apple is supposed to release an SDK for the iPhone and iPod Touch some time this month, and of course I want to see my engine run on this platform as soon as possible. I therefore plan to start working on a more simple, compact and light-weight version of Glaurung 2 some time soon.
I've been away from computer chess for a while, and I am not sure I am up to date about the latest developments in bitboard move generation. Which technique is currently considered to be the best with a small amount of available memory? Would it perhaps be better not to use bitboards at all?
Tord
Apple is supposed to release an SDK for the iPhone and iPod Touch some time this month, and of course I want to see my engine run on this platform as soon as possible. I therefore plan to start working on a more simple, compact and light-weight version of Glaurung 2 some time soon.
I've been away from computer chess for a while, and I am not sure I am up to date about the latest developments in bitboard move generation. Which technique is currently considered to be the best with a small amount of available memory? Would it perhaps be better not to use bitboards at all?
Tord