Glaurung 0.1.5 source code
Posted: 30 Nov 2004, 14:38
Hi all,
After a long period of consideration, I have decided to release the source code of Glaurung 0.1.5. It is my hope that the source code will have some pedagogical value for beginning programmers. One of my main design goals in the new engine has been to make everything as compact, straightforward, and readable as possible, even when this has some expense in terms of speed or strength. Future versions will almost certainly be more heavily optimzied, and hence bigger, uglier and more messy. Therefore, this seems like an appropriate time to release the source code.
Please have a look at the Readme.txt file contained in the source code download. It contains licensing information and a brief guide to the source code. The guide to the source code is very short and probably not very useful. I would greatly appreciate feedback about sections of the code which are particularly difficult to understand. This could help me to improve the contents of the Readme file.
The source code for future versions of Glaurung will probably not be public. I will, however, continue to share Glaurung's source code with all open source chess authors. If you are the author of an open source chess engine, just drop me an e-mail whenever you want to have a look at the latest source code.
The source code is available for download here.
Tord
After a long period of consideration, I have decided to release the source code of Glaurung 0.1.5. It is my hope that the source code will have some pedagogical value for beginning programmers. One of my main design goals in the new engine has been to make everything as compact, straightforward, and readable as possible, even when this has some expense in terms of speed or strength. Future versions will almost certainly be more heavily optimzied, and hence bigger, uglier and more messy. Therefore, this seems like an appropriate time to release the source code.
Please have a look at the Readme.txt file contained in the source code download. It contains licensing information and a brief guide to the source code. The guide to the source code is very short and probably not very useful. I would greatly appreciate feedback about sections of the code which are particularly difficult to understand. This could help me to improve the contents of the Readme file.
The source code for future versions of Glaurung will probably not be public. I will, however, continue to share Glaurung's source code with all open source chess authors. If you are the author of an open source chess engine, just drop me an e-mail whenever you want to have a look at the latest source code.
The source code is available for download here.
Tord