Norm Pollock wrote:For comparison of 2 players you would still take the full elo (the weighted average of the white and black elos) as you do now.
The practical uses of a full/white/black elo system are:
(1) You can tell if a player excels with a particular color, or on the other hand, if the color does not matter.
(2) You can better predict the outcome of a single game.
It would be impossible to have a "true" White-side World Champion because you cannot have a match where both players are playing white. But you could say that one player is the best in the world with white, and another is best in the world with black, and a third is the best overall.
Hi Norm,
how should such white/black elo should be calculated from games?
Consider an event where a (human) player A with an established rating plays 9 opponents, with established ratings, too. 5 games with white, 4 with black. Say A has 2400 "full elo", opponents in A's "white" games have 2300 "full elo" on average, and those in "black" games have 2350. On average, all 9 opponents have 2322. A scores 3,5/5 with white and 2,0/4 with black. Expected was about 3,2/5 with white and about 2,3/4 with black, so A's total score of 5,5/9 roughly matches the expected score.
Now how do you get A's "white/black elo" after that event? I do not understand this up to now, could you explain it, please? Should there be any influence from the involved players' previous "white/black elo" ratings?
Perhaps one should even start with a simpler example: two players B and C having established ratings Bfull, Bwhite, Bblack, Cfull, Cwhite, Cblack are playing a match of N games, how to calculate their new full/white/black ratings after the match?
Sorry for insisting on the details
Sven