Is there any problem with the uci version?Hi Odd,
please, test Yace and implement time control " a'/b + c'/d + e' ".
Thanks,
/Matthias.
Is there any problem with the uci version?Hi Odd,
please, test Yace and implement time control " a'/b + c'/d + e' ".
Thanks,
/Matthias.
Anyway I did a run with timecontrol 1'/25 + 1'/15 +1'/g just now and the adapterversion won 4-0 against the uci version.
This could well be, I have to test them separate to see if they need a special setup.The last time I tested it under Fritz7 GUI at 10'/40+5'/20+6',Is there any problem with the uci version?Hi Odd,
please, test Yace and implement time control " a'/b + c'/d + e' ".
Thanks,
/Matthias.
Anyway I did a run with timecontrol 1'/25 + 1'/15 +1'/g just now and the adapterversion won 4-0 against the uci version.
engines (Holmes+Cerebro) would play normally during first 40 moves and after move 60, but use only about 0 seconds in 2nd time interval (moves 41 ... 60).
I will test this behaviour again.
/Matthias.
For Holmes you need LevelExtend=strictThe last time I tested it under Fritz7 GUI at 10'/40+5'/20+6',Is there any problem with the uci version?Hi Odd,
please, test Yace and implement time control " a'/b + c'/d + e' ".
Thanks,
/Matthias.
Anyway I did a run with timecontrol 1'/25 + 1'/15 +1'/g just now and the adapterversion won 4-0 against the uci version.
engines (Holmes+Cerebro) would play normally during first 40 moves and after move 60, but use only about 0 seconds in 2nd time interval (moves 41 ... 60).
I will test this behaviour again.
/Matthias.
Maybe I was abit fast here, when I try with exactly your timecontrol I have to use LevelExtend=failsafe Eg. on t/40+t/20+t/gFor Holmes you need LevelExtend=strictThe last time I tested it under Fritz7 GUI at 10'/40+5'/20+6',Is there any problem with the uci version?Hi Odd,
please, test Yace and implement time control " a'/b + c'/d + e' ".
Thanks,
/Matthias.
Anyway I did a run with timecontrol 1'/25 + 1'/15 +1'/g just now and the adapterversion won 4-0 against the uci version.
engines (Holmes+Cerebro) would play normally during first 40 moves and after move 60, but use only about 0 seconds in 2nd time interval (moves 41 ... 60).
I will test this behaviour again.
/Matthias.
Ex.
[ENGINE]
Name=Holmes 0.80
Author=Andreas Herrmann
Filename=Wb2Uci.exe
[OPTIONS]
Program=Holmes080.exe xboard
OwnBook=true
Edit=edit
LevelExtend=strict
Hi Odd Gunnar,Maybe I was abit fast here, when I try with exactly your timecontrol I have to use LevelExtend=failsafe Eg. on t/40+t/20+t/gFor Holmes you need LevelExtend=strictThe last time I tested it under Fritz7 GUI at 10'/40+5'/20+6',Is there any problem with the uci version?Hi Odd,
please, test Yace and implement time control " a'/b + c'/d + e' ".
Thanks,
/Matthias.
Anyway I did a run with timecontrol 1'/25 + 1'/15 +1'/g just now and the adapterversion won 4-0 against the uci version.
engines (Holmes+Cerebro) would play normally during first 40 moves and after move 60, but use only about 0 seconds in 2nd time interval (moves 41 ... 60).
I will test this behaviour again.
/Matthias.
Ex.
[ENGINE]
Name=Holmes 0.80
Author=Andreas Herrmann
Filename=Wb2Uci.exe
[OPTIONS]
Program=Holmes080.exe xboard
OwnBook=true
Edit=edit
LevelExtend=strict
I will study this a bit more.
Odd Gunnar
Yes I would think so. I have been using it under Shredder 6 (Classic) and the april version (1.2) is tested for it. I have not come so long in my testing on the new version that I have tested it in Shredder.Hi Odd Gunnar,Maybe I was abit fast here, when I try with exactly your timecontrol I have to use LevelExtend=failsafe Eg. on t/40+t/20+t/gFor Holmes you need LevelExtend=strictThe last time I tested it under Fritz7 GUI at 10'/40+5'/20+6',Is there any problem with the uci version?Hi Odd,
please, test Yace and implement time control " a'/b + c'/d + e' ".
Thanks,
/Matthias.
Anyway I did a run with timecontrol 1'/25 + 1'/15 +1'/g just now and the adapterversion won 4-0 against the uci version.
engines (Holmes+Cerebro) would play normally during first 40 moves and after move 60, but use only about 0 seconds in 2nd time interval (moves 41 ... 60).
I will test this behaviour again.
/Matthias.
Ex.
[ENGINE]
Name=Holmes 0.80
Author=Andreas Herrmann
Filename=Wb2Uci.exe
[OPTIONS]
Program=Holmes080.exe xboard
OwnBook=true
Edit=edit
LevelExtend=strict
I will study this a bit more.
Odd Gunnar
is it possible to use wb2uci under Shredder 5? That's the only professional GUI that seems using the UCI protocoll, i have. Because i want to check your wb2uci by myself.
Andreas
Hmm.First thanks a lot for this amazing tool.
It makes that i can analyze with this fantastic king-engine under Fritz and the shredder-gui.
Now for my problem.
With all versions of your adapter the king-engine stops always(!) thinking in analyze-mode after between about 44 and 72 minutes(hardware:Athlon 1,5 Ghz).
I am a tournament player and love it to let two programs run the whole night on a position.
It would be a dream if you can find the problem.
With the inbetween ini it works, but the WB2Uci tool is off course better.
Greetings
Thomas Lagershausen
Yes good idea to test it under Arena against itself as a wb.Yes I would think so. I have been using it under Shredder 6 (Classic) and the april version (1.2) is tested for it. I have not come so long in my testing on the new version that I have tested it in Shredder.Hi Odd Gunnar,Maybe I was abit fast here, when I try with exactly your timecontrol I have to use LevelExtend=failsafe Eg. on t/40+t/20+t/gFor Holmes you need LevelExtend=strictThe last time I tested it under Fritz7 GUI at 10'/40+5'/20+6',Is there any problem with the uci version?Hi Odd,
please, test Yace and implement time control " a'/b + c'/d + e' ".
Thanks,
/Matthias.
Anyway I did a run with timecontrol 1'/25 + 1'/15 +1'/g just now and the adapterversion won 4-0 against the uci version.
engines (Holmes+Cerebro) would play normally during first 40 moves and after move 60, but use only about 0 seconds in 2nd time interval (moves 41 ... 60).
I will test this behaviour again.
/Matthias.
Ex.
[ENGINE]
Name=Holmes 0.80
Author=Andreas Herrmann
Filename=Wb2Uci.exe
[OPTIONS]
Program=Holmes080.exe xboard
OwnBook=true
Edit=edit
LevelExtend=strict
I will study this a bit more.
Odd Gunnar
is it possible to use wb2uci under Shredder 5? That's the only professional GUI that seems using the UCI protocoll, i have. Because i want to check your wb2uci by myself.
Andreas
I guess I expect it to run smoothly in there so I leave it to the final test 1 minute before I release it (remove the beta).
You could also try it on Arena. There you can match it against itself as a wb-engine to see any differences.
Odd Gunnar
Maybe I was abit fast here, when I try with exactly your timecontrol I have to use LevelExtend=failsafe Eg. on t/40+t/20+t/g[ENGINE]
Name=Holmes 0.80
Author=Andreas Herrmann
Filename=Wb2Uci.exe
[OPTIONS]
Program=Holmes080.exe xboard
OwnBook=true
Edit=edit
LevelExtend=strict
I will study this a bit more.
Odd Gunnar
It´s fantastic that you notice my problem.Hmm.First thanks a lot for this amazing tool.
It makes that i can analyze with this fantastic king-engine under Fritz and the shredder-gui.
Now for my problem.
With all versions of your adapter the king-engine stops always(!) thinking in analyze-mode after between about 44 and 72 minutes(hardware:Athlon 1,5 Ghz).
I am a tournament player and love it to let two programs run the whole night on a position.
It would be a dream if you can find the problem.
With the inbetween ini it works, but the WB2Uci tool is off course better.
Greetings
Thomas Lagershausen
I use the analyze function of the engine for 'go infinity' that is the analysis in Fritz.
I will check it up.
There is a switch for it but it is on as default.
Analyze=true
To simulate the analyze function for engines without this build in you have to set it to false. Then I have seen that it could stop.
I guess I have never had time to test it for so long time
I set it on tonigh so I can read the log-file tomorrow.
Wich version? I test the newest (The King 3.23 or CM9000).
Odd Gunnar
Odd Gunnar
Hi Odd,
Cerebro now works fine !! Only Holmes will not obey yet.
Maybe I was too "strict" with him. Now I shall try "failsafe".
Thanx,
Matthias.
Strange, failsafe you work for all engines that have force command.Hi Odd,
Cerebro now works fine !! Only Holmes will not obey yet.
Maybe I was too "strict" with him. Now I shall try "failsafe".
Thanx,
Matthias.
Failsafing Holmes does not help either.
BTW, Cerebro is private and in Leo's Division 2.
/M.
Strange, failsafe you work for all engines that have force command.
That the adapter do is when it comes to a timecontrol eg. at move 40 and 60 it will send all previous move as if it was bookmove and then assign the new time control. Ex.
level 10 40 0
// play 40 moves
level 5 60 0
// feed the 40 previous moves as it was book moves.
// play 20 moves
level 0 6 0
// feed the 60 previous moves as it was book moves.
// play the rest of the game.
This was the method the old CB adapter did with the exeption that it did it for every moves and not only two times in a game.
The other two modes (progressive and strict) try to set the level without sending the moves, the difference is how it calculate(*) the level command.
Well I have to test it a bit more then.
If it happend every game on your machine, could you enable logging and send me the logfile.
Odd Gunnar
(* As a footnote without beeing involved. Ruffian do this calculation different from Crafty, TheKing, Gandalf and Yace.)
I think the problem is in Holmes, not wb2uci.Strange, failsafe you work for all engines that have force command.
That the adapter do is when it comes to a timecontrol eg. at move 40 and 60 it will send all previous move as if it was bookmove and then assign the new time control. Ex.
level 10 40 0
// play 40 moves
level 5 60 0
// feed the 40 previous moves as it was book moves.
// play 20 moves
level 0 6 0
// feed the 60 previous moves as it was book moves.
// play the rest of the game.
This was the method the old CB adapter did with the exeption that it did it for every moves and not only two times in a game.
The other two modes (progressive and strict) try to set the level without sending the moves, the difference is how it calculate(*) the level command.
Well I have to test it a bit more then.
If it happend every game on your machine, could you enable logging and send me the logfile.
Odd Gunnar
(* As a footnote without beeing involved. Ruffian do this calculation different from Crafty, TheKing, Gandalf and Yace.)
Andreas told me he was not supporting CB protocol (in Holmes 0.8.0 or 0.8.2).
I don't have password to unzip and test Holmes 0.8.4.
Regards,
Matthias.
Hi Matthias,I think the problem is in Holmes, not wb2uci.Strange, failsafe you work for all engines that have force command.
That the adapter do is when it comes to a timecontrol eg. at move 40 and 60 it will send all previous move as if it was bookmove and then assign the new time control. Ex.
level 10 40 0
// play 40 moves
level 5 60 0
// feed the 40 previous moves as it was book moves.
// play 20 moves
level 0 6 0
// feed the 60 previous moves as it was book moves.
// play the rest of the game.
This was the method the old CB adapter did with the exeption that it did it for every moves and not only two times in a game.
The other two modes (progressive and strict) try to set the level without sending the moves, the difference is how it calculate(*) the level command.
Well I have to test it a bit more then.
If it happend every game on your machine, could you enable logging and send me the logfile.
Odd Gunnar
(* As a footnote without beeing involved. Ruffian do this calculation different from Crafty, TheKing, Gandalf and Yace.)
Andreas told me he was not supporting CB protocol (in Holmes 0.8.0 or 0.8.2).
I don't have password to unzip and test Holmes 0.8.4.
Regards,
Matthias.
It did not stop during the night here. I used a bit easier eng file but only yuor initstring and hashcommand is somewhat wrong but it should not result inIt´s fantastic that you notice my problem.Hmm.First thanks a lot for this amazing tool.
It makes that i can analyze with this fantastic king-engine under Fritz and the shredder-gui.
Now for my problem.
With all versions of your adapter the king-engine stops always(!) thinking in analyze-mode after between about 44 and 72 minutes(hardware:Athlon 1,5 Ghz).
I am a tournament player and love it to let two programs run the whole night on a position.
It would be a dream if you can find the problem.
With the inbetween ini it works, but the WB2Uci tool is off course better.
Greetings
Thomas Lagershausen
I use the analyze function of the engine for 'go infinity' that is the analysis in Fritz.
I will check it up.
There is a switch for it but it is on as default.
Analyze=true
To simulate the analyze function for engines without this build in you have to set it to false. Then I have seen that it could stop.
I guess I have never had time to test it for so long time
I set it on tonigh so I can read the log-file tomorrow.
Wich version? I test the newest (The King 3.23 or CM9000).
Odd Gunnar
Odd Gunnar
The case is with both versions of king (3.12 and 3.23)
Here is my eng:
[ENGINE]
Name=The King 3.23
Author=Johan de Koning, NED
Filename=Wb2Uci.exe
[OPTIONS]
Program=TheKing.exe
InitString=/xboard := xboard\npost\nnew\ncm_parm default\ncm_parm opk=421666 tts=33554432
HashCommand=hash %iM
Hash=32
HashOnCommandline=false
InitTime=2
Edit=setboard
UseSAN=false
Ponder=false
Logfile=false
Priority=Normal
Protocol=2
ShowThinkingMove=true
Thanks for all.
Thomas L.
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