Hi all,
here is another creation of the "Heinz&Uschi-Think-Tank".
Digging into our realm of fantasy we created the following form of contest.
Have fun
Fantasy Party Tournament
Fantasy Team Tournament
This is based on an idea from Uschi and Heinz to combine role playing elements with an engine tournament.
This is only a rough scheme up to now. Please feel free to give proposals and ideas what could be improved, added or removed.
All games will be with CEGT time control 40/40 (adapted to 2 Ghz) and all games will count for the rating list.
Four or six teams with four engines each will be formed by CEGT testers.
Other readers who want to participate can also still compose a team.
Average strength of the teams should not exceed 2600 ELO in the CEGT list.
There are
four characters in each team (party), one will be given by the team leader to any of the engines he or she has in the team. No character can be chosen twice.
1. Sorcerer
2. Warrior
3. Monk (Cleric)
4. Thief
When the teams will be matched against each other there will be
rewards according to the results(team matches will be done that way that teams playing against each other for the second, third, fourth time will get other opponents from the adversary team each time).
Sorcerer
A sorcerer winning against an opponent can gain 50 spell points when winning by a score of 2,5:1,5, 100 spell points by winning by a score of 3:1.In case of 3,5:0,5 150 spell points and finally for a victory 4:0 he will be rewarded with 200 spell points.
Those spell points according to the decision of team leader can be used in a different way.
For example members of his own team can he healed, which means that a loss for this engine does not count and the game will be repeated. Members of other teams can be paralized or poisoned so that they cannot participate in the next match between the teams.
Or spell points can simply be accumulated for the final quest (showdown). See below.
This will be done that way so that team members (or the sorcerer himself) can be promoted in rank (which might cost 250 spell points) which is important for the final showdown and will also give 0,5 points for a party member in case of a result 2:2 if the party member (engine) is ranked higher than the opponent.
A sorcerer accumulating 2000 spell points will be called Arch Mage one of the necessary titles to be allowed to challenge the Evil Gods for the showdown.
Warrior
Similarly, the Warrior gains from 50 to 200 hitpoints according to the result of a victory. Again those points can be used to knock out other team members for the next match (relatively cheap) or to kick out a member from the strongest adversary team from all matches (will cost a lot of hitpoints). These hitpoints can also be accumulated for the final quest (showdown).
See below.
This will be done that way so that team members of the party (or the warrior himself) can be promoted in rank (what might cost 250 hitpoints) what is important for the final showdown and will also give 0,5 points for a party member in case of a result 2:2 if the party member (engine) is ranked higher than the opponent.
A warrior accumulating 2000 hitpoints will be called Knight, another of the necessary titles to challenge the Evil Gods.
Monk (Cleric)
This character can also win spell points but only half the amount the sorcerer gets for the same result.
But additionally the monk will be rewarded with amulets, magic brews and plants that could be used to heal a team member and convert even a defeat to a win or this magic gifts can be sold in shops for spell points or hitpoints, that are given to Sorcerer and/or Warrior then.
Thief
This character can also win hitpoints, but only half the amount a Warrior would receive for the same result.
A thief winning twice (has not to be in a row) by a score of 4:0 can add an engine from the pool of engines (all in CEGT list being not already in another team) to the party with an unlimited maximum of ELO.
A thief winning twice by a score of 3,5:0,5 can add an engine from the pool with a maximum of 2600 ELO.
The choice will be done of course by the team captain.
Those engines will still not participate in the team matches if the team leader decides not to replace one member from the party by the new one, or in case of a dead engine not resurrected, but all additional team members can help with matches in the final quest against the Evil Gods.
Additional rules:
?Dead? engines
An engine losing three times in a row or two times in a row by 0:4 is dead. A sorcerer can resurrect it (what would cost around 500 spell points) or it can be replaced by an engine that was gained from the pool.
If both things are not possible (either because not enough spell points are availabe from Sorcerer and Monk combined or because no additonal party member was robbed from the pool) the team will be completed with the weakest engines from the pool of CEGT engines.
Special conflicts:
There will be special hunts for crystals, magic labyrinths, races at the King?s court giving additional bonuses to the teams.
Final Quest (showdown):
A team captain who believes that his team is strong enough and who has an Arch Mage and a Knight in his party can decide at any time to participate in the Final Quest against the Evil Gods.
(Winning the showdown will finish the Fantasy Team Tournament and the team captain has won with his engines).
Additonally 250 points from the matches are necessary for the challenge.
The Evil Gods are the following engines:
Shredder, Fritz, Junior and Hiarcs.
A team defeating them will need 20,5 points out of 40 games (ten games each against one of them from the regular party members).
All additional (robbed) party members (engines) can now participate. The reserve players will play 2 games each additionally. So here more than 40 games can be played and 20,5 points would still be sufficient to win.
Sorcerers can use their spell points now and Warriors their hitpoints now again to promote themselves or other team members. For each two ranks a loss does not count and a game from this engine against one of the Evil Gods can be repeated.
Losing against the Evil Gods
Each member of a party losing against the Evil Gods will lose four ranks. The team can start anew than to collect new energy (hitpoints and spellpoints).
Winning against the Evil Gods
The team captain and his engines have won when scoring 20,5 points from the games granted against the Evil Gods.
The fantasy team tournament will be over.
http://www.husvankempen.de/nunn/
Participants are heartily welcome
Imaginative Regards,
Uschi