Moderator: Andres Valverde
Hi all ,
we discussed adding a Blitz rating list to CEGT but could not really come to an agreement.
Considering that we have a lot of engines in that are supporting only Winboard time controls I proposed something like 40/4 repeated, but other testers would prefer 5+0 or even 6+4 or more, what in my opinion then would not be comparable to our usual time scheme (40/40 adapted).
So my question to authors and other testers would be:
1. Should we add such a rating list in the future or is Uri the only one interested in this? Of course such Blitz games would be run on only two or three computers in order of not reducing the amount of games with our usual time control 40/40 repeated too much.
2. Are there any new/additional testers willing to help us with a bigger Blitz rating list here?
3. Are there engines in the CEGT list not supporting increment?
4. What other advantages/disadvantages do you see for time controls x in y repeated, x+y and x+0?
5. What really is considered a Blitz game when we adapt to 2 Ghz? Is for example 40/8 repeated still Blitz or rapid (active) chess?
6. Would it be preferable to have games for many engines with faster Blitz 40/4 or to test only 20 or 30 engines with longer Blitz time control?
Heinz van Kempen wrote:So my question to authors and other testers would be:
1. Should we add such a rating list in the future or is Uri the only one interested in this?
Heinz van Kempen wrote:1. Should we add such a rating list in the future or is Uri the only one interested in this? Of course such Blitz games would be run on only two or three computers in order of not reducing the amount of games with our usual time control 40/40 repeated too much.
Heinz van Kempen wrote:3. Are there engines in the CEGT list not supporting increment?
Heinz van Kempen wrote:4. What other advantages/disadvantages do you see for time controls x in y repeated, x+y and x+0?
Heinz van Kempen wrote:5. What really is considered a Blitz game when we adapt to 2 Ghz? Is for example 40/8 repeated still Blitz or rapid (active) chess?
Heinz van Kempen wrote:6. Would it be preferable to have games for many engines with faster Blitz 40/4 or to test only 20 or 30 engines with longer Blitz time control?
Guenther Simon wrote:I can give you my opinion about 4. and 5.
I believe anything except x+0 is fine, if one realizes that it just
gives an idea about the used exactly time control and not more.
IMHO results for x+0 are just random noise, as the games can
turn at any point after move 50-60, because of extreme time trouble.
Some may say it will still give something valuable for exactly
the given tc, but I doubt it for x+0(any +-/5 advantage can turn
into the opposite like a tossing shell in the sea).
Guenther Simon wrote:I am doing a test currently and it is shocking how different results
are between e.g. 40/1 40/2 40/4 and 40/8.
(If I had more CPU I would also play 40/16 40/32 and 40/64)
Even same positions produce very different results over a big set of games.
Heinz van Kempen wrote:1. Should we add such a rating list in the future or is Uri the only one interested in this? Of course such Blitz games would be run on only two or three computers in order of not reducing the amount of games with our usual time control 40/40 repeated too much.
4. What other advantages/disadvantages do you see for time controls x in y repeated, x+y and x+0?
Igor Korshunov wrote:
IMO, long enough is time control that allowed TSCP be at the same level (or higher) than Shredder. Because, I am sure if given enough time TSCP will not made any mistakes.
Fabien Letouzey wrote:Hi Heinz,Heinz van Kempen wrote:1. Should we add such a rating list in the future or is Uri the only one interested in this? Of course such Blitz games would be run on only two or three computers in order of not reducing the amount of games with our usual time control 40/40 repeated too much.
I think it would be very interesting as it could help answering the old question: "is time control so critical for testing?".4. What other advantages/disadvantages do you see for time controls x in y repeated, x+y and x+0?
My opinion is that x/y makes no sense mathematically, as it introduces an artificial discontinuity (e.g. why not 39 or 41?). The only reason why it's used is that mechanical clocks do not handle increments. I suggest 4+2.
Of course I would understand that you prefer 40/y, for direct comparison.
Fabien.
Uri Blass wrote:Tscp cannot search more than 32 plies even in the longest line so no
time control that is long enough will help it to get shredder's level
Uri Blass wrote:basically fischer time control is also x/y with y=1
Heinz van Kempen wrote:The CEGT team is still fairly small and although most are using more than one computer our main concern is not to neglect our 40/40 main project.
So if no new testers can be gained we will only use two or three computers for Blitz.
Uri Blass wrote:I see nothing wrong mathematically with x/y, basically fischer time control is also x/y with y=1. I see no mathematical reason why y=1 is better than y=40
Igor Korshunov wrote:I prefer bigger x and smaller y.
Igor Korshunov wrote:Uri Blass wrote:basically fischer time control is also x/y with y=1
I can't understand this.
Are you talking about fisher control 0 + y ? I don't like such controls.
I prefer bigger x and smaller y.
Fabien Letouzey wrote:Hi Uri,Uri Blass wrote:I see nothing wrong mathematically with x/y, basically fischer time control is also x/y with y=1. I see no mathematical reason why y=1 is better than y=40
Wow, I would never have expected that from you!
You should be teaching me ...
It's true that the *debugged* version of increments (adding increment BEFORE the move of course, not after it; is this bug from Fischer?) is equivallent to 1/y + main time.
But yes, 1 is better than 40 (and any other value) and leaves no discontinuity. E.g. with 40/y, constraints for playing move 40 and move 41 are completely different. Just an example, there should be no need for me to explain!
Fabien.
Igor Korshunov wrote:Uri Blass wrote:Tscp cannot search more than 32 plies even in the longest line so no
time control that is long enough will help it to get shredder's level
Do you sure that 32 plies without unsound pruning (like others programs doing) is not enough to play perfect chess? I am not.
But, anyway it is not a problem, because you can easily change this constant to 1024
Alessandro Scotti wrote:Heinz van Kempen wrote:The CEGT team is still fairly small and although most are using more than one computer our main concern is not to neglect our 40/40 main project.
So if no new testers can be gained we will only use two or three computers for Blitz.
Hello Heinz,
I am also interested in blitz games, especially to find out the relationship with games played at long time controls. At present I have a machine that could be used for testing, but I don't know for how long it will be available...
Igor Korshunov wrote:Heinz van Kempen wrote:1. Should we add such a rating list in the future or is Uri the only one interested in this? Of course such Blitz games would be run on only two or three computers in order of not reducing the amount of games with our usual time control 40/40 repeated too much.
It will be fantastic. Anyway, AEGT/CEGT is the best rating list (IMO).
But do you only want to use engines from CEGT? It will be much better use engines from AEGT also.
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