ChessGUI 0.115a

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ChessGUI 0.115a

Postby Matthias Gemuh » 30 Jul 2008, 14:09

ChessGUI 0.115a fixes a variants bug in ChessGUI 0.115.

Matthias.

.
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Re: ChessGUI 0.115a

Postby Roger Brown » 30 Jul 2008, 21:58

Hello Matthias,

You could not help yourself, could you?

ChessGUI 0.115a indeed!

:twisted:

Later.
Roger Brown
 
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Re: ChessGUI 0.115a

Postby Matthias Gemuh » 31 Jul 2008, 05:49

Roger Brown wrote:
You could not help yourself, could you?




You surely mean in the fight against the deleter.
I would have loved to do unto his postings as he unto mine :wink:

Best,
Matthias.
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Re: ChessGUI 0.115a

Postby Matthias Gemuh » 01 Aug 2008, 16:40

Matthias Gemuh wrote:ChessGUI 0.115a fixes a variants bug in ChessGUI 0.115.

Matthias.

.



ChessGUI 0.116 imports from Arena.

Matthias.

.
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Re: ChessGUI 0.115a

Postby Matthias Gemuh » 01 Aug 2008, 23:03

Matthias Gemuh wrote:
ChessGUI 0.116 imports from Arena.

Matthias.

.



I have found a bug which I will not fix till version 0.117 :
- if you add engines to a running tournament, ChessGUI may try to play beyond the end of the tournament (with minor consequencies).

Matthias.

.
http://www.chessgui.com
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Re: ChessGUI 0.115a

Postby Roger Brown » 01 Aug 2008, 23:13

Matthias Gemuh wrote:
ChessGUI 0.116 imports from Arena.

Matthias.

.




Hello Matthias,

How about ChessGUI 0.116 imports from Winboard

for a message?

:D

Later.
Roger Brown
 
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Re: ChessGUI 0.117

Postby Matthias Gemuh » 02 Aug 2008, 13:55

Matthias Gemuh wrote:
ChessGUI 0.116 imports from Arena.

Matthias.

.


ChessGUI 0.117 imports from Winboard.

(note that free websites don't update immediately).

Matthias.
http://www.chessgui.com
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Re: ChessGUI 0.117

Postby Gábor Szots » 02 Aug 2008, 14:58

Matthias Gemuh wrote:
Matthias Gemuh wrote:
ChessGUI 0.116 imports from Arena.

Matthias.

.


ChessGUI 0.117 imports from Winboard.

(note that free websites don't update immediately).

Matthias.


Hi Matthias,

The zip file is no longer divided in subfolders, is that intended?

Best,
Gábor Szőts

CCRL testing group
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Re: ChessGUI 0.117

Postby Matthias Gemuh » 02 Aug 2008, 15:13

Gábor Szots wrote:
Hi Matthias,

The zip file is no longer divided in subfolders, is that intended?

Best,



No :(
Corrected. Thanks.

Matthias.
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Re: ChessGUI 0.118

Postby Matthias Gemuh » 03 Aug 2008, 22:45

Matthias Gemuh wrote:
ChessGUI 0.117 imports from Winboard.

(note that free websites don't update immediately).

Matthias.



ChessGUI 0.118
- several minor fixes

Matthias.
http://www.chessgui.com
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Re: ChessGUI 0.115a

Postby Dann Corbit » 05 Aug 2008, 07:42

Matthias Gemuh wrote:ChessGUI 0.115a fixes a variants bug in ChessGUI 0.115.

Matthias.

.


I tried to create a tournament with 1352 engines in it.
It let me create the tournament, but when I start it, the gui simply exits.

What is the real limit for the maximum number of engines?
Dann Corbit
 

Re: ChessGUI 0.115a

Postby Dann Corbit » 05 Aug 2008, 07:44

Dann Corbit wrote:
Matthias Gemuh wrote:ChessGUI 0.115a fixes a variants bug in ChessGUI 0.115.

Matthias.

.


I tried to create a tournament with 1352 engines in it.
It let me create the tournament, but when I start it, the gui simply exits.

What is the real limit for the maximum number of engines?


I should mention that I am using version 0.118
Dann Corbit
 

Re: ChessGUI 0.115a

Postby Matthias Gemuh » 05 Aug 2008, 16:58

Dann Corbit wrote:
I tried to create a tournament with 1352 engines in it.
It let me create the tournament, but when I start it, the gui simply exits.

What is the real limit for the maximum number of engines?

I should mention that I am using version 0.118



1352 ?? Even my website says max. 1000 :wink:

ChessGUI 0.119 should use 1000.
ChessGUI 0.118 maybe only 700 ?.

Matthias.
http://www.chessgui.com
http://w2410tmq9.homepage.t-online.de
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Re: ChessGUI 0.115a

Postby Dann Corbit » 05 Aug 2008, 19:56

Matthias Gemuh wrote:
Dann Corbit wrote:
I tried to create a tournament with 1352 engines in it.
It let me create the tournament, but when I start it, the gui simply exits.

What is the real limit for the maximum number of engines?

I should mention that I am using version 0.118



1352 ?? Even my website says max. 1000 :wink:

ChessGUI 0.119 should use 1000.
ChessGUI 0.118 maybe only 700 ?.

Matthias.

Can you make a special build for me that will do 2000?
Dann Corbit
 

Re: ChessGUI 0.118

Postby Matthias Gemuh » 05 Aug 2008, 21:20

Dann Corbit wrote:Can you make a special build for me that will do 2000?


I shall try.
http://www.chessgui.com
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Re: ChessGUI 0.118

Postby Roger Brown » 06 Aug 2008, 03:04

Matthias Gemuh wrote:
Dann Corbit wrote:Can you make a special build for me that will do 2000?


I shall try.





Hello Matthias,

I see.

Doing special builds for Dann Corbit are we?

Didn't think I would find out?

I am green with envy....

:mrgreen:

Of course I want one too.

Later.
Roger Brown
 
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Re: ChessGUI 0.119

Postby Matthias Gemuh » 09 Aug 2008, 21:19

Dann Corbit wrote:Can you make a special build for me that will do 2000?


ChessGUI 0.119
- supports 5000 engines (default is 1000)


Matthias.
http://www.chessgui.com
http://w2410tmq9.homepage.t-online.de
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Re: ChessGUI 0.119

Postby Gábor Szots » 15 Aug 2008, 18:26

Matthias Gemuh wrote:
Dann Corbit wrote:Can you make a special build for me that will do 2000?


ChessGUI 0.119
- supports 5000 engines (default is 1000)


Matthias.


Hi Matthias,

Does the 'test games' feature not work any more?
Gábor Szőts

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Re: ChessGUI 0.119

Postby Matthias Gemuh » 15 Aug 2008, 20:16

Gábor Szots wrote:
Matthias Gemuh wrote:
Dann Corbit wrote:Can you make a special build for me that will do 2000?


ChessGUI 0.119
- supports 5000 engines (default is 1000)


Matthias.


Hi Matthias,

Does the 'test games' feature not work any more?



Hi Gabor,
I have just tested it and it works normally.
- games end after the number of half moves defined in GUI Preferences (default 25).
- if GUI remis book is used, games go at least 2 moves after book.

Best,
Matthias.
http://www.chessgui.com
http://w2410tmq9.homepage.t-online.de
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Re: ChessGUI 0.119

Postby Gábor Szots » 15 Aug 2008, 21:26

Matthias Gemuh wrote:- if GUI remis book is used, games go at least 2 moves after book.
Matthias.


Oh, I did not know this. I noticed the engines are thinking even if test moves is set to 24 half moves and book is used up to 12 moves.

Thanks for the answer.

Best to you,
Gábor Szőts

CCRL testing group
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