Arena 2.0

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Re: Arena 2.0

Postby Vladimir Medvedev » 30 Dec 2008, 11:22

Christopher Conkie wrote:I was just wondering if it's something to do with Russian. I look at many places and everyone who had this problem seems to be Russian.
Is that a clue? Character set? Something like that? I must admit it stumps me so far.


This effect appears just after the installation, _before_ I apply Russian language pack. The only choice I made was pressing "English" in installator.
However, system language is Russian. But how can this affect non-localized program?
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Re: Arena 2.0

Postby Vladimir Medvedev » 30 Dec 2008, 11:39

Just downloaded Arena20 from the following link:
http://www.playwitharena.de/download/arena20.zip
Archive size is 4882089 bytes.

Unpacked and run it on English WinXP OS. This is _the only_ Arena ever installed on this box.

Now controls are ok, but German words still present:

Image

Language file: Languages/English.lng, size = 168607 bytes.
It begins with:

[Form Info]
;this section is only for clarity
SchabloneForm=Schablone
FortschrittForm=Fortschritt
EnginesForm=Motoren auswфhlen und installieren
EngineDebugForm=Motoren-Fehlersuche
StaerkeEinstellForm=Stфrke einstellen
ICSKnoepfeForm=KnЎpfe f№r ICS verфndern
VerzBrowserForm=Verzeichnis-Browser
ICSabbrForm=ICS-Verbindung aufbauen?
HoleEnginNamenForm=Eingeben
EngineKonfigForm=Motor konfigurieren
...
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Re: Arena 2.0

Postby Vladimir Medvedev » 30 Dec 2008, 11:46

I have a hypothesis that all untranslated items have Umlauts and other special German characters. When I open language file I see Russian letters instead of these Umlauts, for example:

Unvollstфndige Partien speichern=Save incomplete games
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Re: Arena 2.0

Postby Vladimir Medvedev » 30 Dec 2008, 11:48

Yes, that's it! When I replace russian 'ф' with latin 'a' the item becomes translated correct!
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Re: Arena 2.0

Postby Vladimir Medvedev » 31 Dec 2008, 08:34

Resume on my two problems.

1) Locale issue. The way Arena provides localization proved to be codepage-sensible. In my case, codepage for upper bytes is always cp1251, which contains Russian letters. Arena in some way wants to have letters with German Umlauts. When it does not find them in dialog item names, these items become untranslated.

However, Russian langfile from Yuri Voronov works fine, even with Umlauts. I don't know why :)

2) Screen resolution issue. My settings of choice (which provide the best view on my LCD, and I don't want to change them) are 1600x1200, and 120 DPI fonts. I was told that is is typical glitch for Borland/Delphi-style GUIs, when some specific property is not set for controls. Having all other controls in Arena work well, I hope to see that fixed in the next releases. Really, I see no reasons for Arena to be DPI-sensible in 2009 :)

BTW, Christopher, it looks like the problem is not BKAC, is it?
99.9% of programs on my box behave correctly independably from OS settings.

Anyway, my big thanks to all people who answered and helped to find out the reasons of these bugs. Thanks to the author of Arena 2.0 (really fine GUI) as well. Happy New Year! :D
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Re: Arena 2.0

Postby Kurt Utzinger » 31 Dec 2008, 09:52

... is anybody still working with win98 ??
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Re: Arena 2.0

Postby Vladimir Medvedev » 31 Dec 2008, 09:53

Kurt Utzinger wrote:... is anybody still working with win98 ??
kurt


Don't know. All described effects were observed on WinXP SP3, both Russian and English versions.
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Re: Arena 2.0

Postby F.Huber » 31 Dec 2008, 10:47

Kurt Utzinger wrote:... is anybody still working with win98 ??
kurt


Yes!! :)

Franz
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Re: Arena 2.0

Postby H.G.Muller » 31 Dec 2008, 11:17

Indeed there are. When I releases a special package of WB + Fairy-Max tailored to play variant Superchess, I got complints by people that Fairy-Max played very weak, and from the PGN they sent me it turned out it was searching only 1 or 2 ply. The problem turned out that the default hash setting in the pakage was 64MB, and they were playing it on a win98 machine with only 64MB of memory...

I had to reduce default hash to 12MB before they could run Fairy-Max without problems!
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Re: Arena 2.0

Postby Christopher Conkie » 31 Dec 2008, 20:43

Vladimir Medvedev wrote:BTW, Christopher, it looks like the problem is not BKAC, is it?


Yes it is. You are Russian. Become German or British. :wink:

99.9% of programs on my box behave correctly independably from OS settings.


I assume Fritz GUI is the other 0.01%

Happy New Year! :D


Same to you Vladimir

8-)

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Re: Arena 2.0

Postby Gábor Szots » 31 Dec 2008, 20:53

Christopher Conkie wrote:
Vladimir Medvedev wrote:BTW, Christopher, it looks like the problem is not BKAC, is it?


Yes it is. You are Russian. Become German or British. :wink:

99.9% of programs on my box behave correctly independably from OS settings.


I assume Fritz GUI is the other 0.01%



0.09% is still unaccounted for. :)
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Re: Arena 2.0

Postby Christopher Conkie » 31 Dec 2008, 21:24

Gábor Szots wrote:
Christopher Conkie wrote:
Vladimir Medvedev wrote:BTW, Christopher, it looks like the problem is not BKAC, is it?


Yes it is. You are Russian. Become German or British. :wink:

99.9% of programs on my box behave correctly independably from OS settings.


I assume Fritz GUI is the other 0.01%



0.09% is still unaccounted for. :)


I knew this Hogmanay would be good. Now it's all about pace.

:)

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Re: Arena 2.0

Postby GenoM » 01 Jan 2009, 10:35

The reason I haven't made yet translation to Bulgarian of the new Arena's is the problem Vladimir described above -- mixed german&english appearance since 1.1 which was fine.
we live in a beautiful world
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Re: Arena 2.0

Postby Gábor Szots » 01 Jan 2009, 12:29

GenoM wrote:The reason I haven't made yet translation to Bulgarian of the new Arena's is the problem Vladimir described above -- mixed german&english appearance since 1.1 which was fine.


Then it it surely a codepage problem, languages are not mixed here. My Hungarian translation seems to be OK as well, although we also have our special characters like ö, even ő which is unknown for other languages. Are you sure if you make a Bulgarian translation it will look strange on the screen?

Best seasonal wishes,
Gábor Szőts

CCRL testing group
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Re: Arena 2.0

Postby Gábor Szots » 01 Jan 2009, 12:34

Gábor Szots wrote:
GenoM wrote:The reason I haven't made yet translation to Bulgarian of the new Arena's is the problem Vladimir described above -- mixed german&english appearance since 1.1 which was fine.


Then it it surely a codepage problem, languages are not mixed here. My Hungarian translation seems to be OK as well, although we also have our special characters like ö, even ő which is unknown for other languages. Are you sure if you make a Bulgarian translation it will look strange on the screen?

Best seasonal wishes,


BTW, I have just read at the Arena pages that DPI and other bugs are going to be fixed in a January release.
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Re: Arena 2.0

Postby Christopher Conkie » 01 Jan 2009, 12:45

GenoM wrote:The reason I haven't made yet translation to Bulgarian of the new Arena's is the problem Vladimir described above -- mixed german&english appearance since 1.1 which was fine.


Did you tell Martin?
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Re: Arena 2.0

Postby GenoM » 01 Jan 2009, 16:19

No, when Arena's were in beta-stage, I was thinking that it's a temporary situation.
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Re: Arena 2.0

Postby GenoM » 01 Jan 2009, 16:20

Hi Gabor.
Arena have not any problem with appearance of Cyrillic characters. The problem is with the mixed german-english in the English.lng file.
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Re: Arena 2.0

Postby Christopher Conkie » 01 Jan 2009, 17:31

GenoM wrote:No, when Arena's were in beta-stage, I was thinking that it's a temporary situation.


OK. Well we have. I know he will check it and I am sure if it is an Arena problem try to fix it for you all.

Language files are a big job.
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Re: Arena 2.0

Postby Engin » 01 Jan 2009, 17:44

hi christopher,
i mean if i play on ICC that length of engine information and the konsole out of the ICC both are to small, it is better not split window side by side, maybe is better icc window is free or full length, or place below the engine informations. because i wont to the in the endgame the TB access and the Hashfull or the ponder move.

my second problem is the kibitz out of the PV from the engine to the ICC, i want not self kibitz out manuelly write, that mus out Arena automaticly for me.
The rule of CCT 2009 is must kibitz engine informations out to the ICC

Polyglot must do it on winboard but i want not use Polyglot, i want only UCI mode and see many engine information during playing on ICC.

best wishes,
Engin
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